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elmex |
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/* |
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* static char *rcsid_floor_c = |
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* "$Id$"; |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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#include <global.h> |
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#include <random_map.h> |
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#include <rproto.h> |
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/* make a map and layout the floor. */ |
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mapstruct *make_map_floor(char **layout, char *floorstyle,RMParms *RP) { |
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char styledirname[256]; |
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char stylefilepath[256]; |
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mapstruct *style_map=0; |
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object *the_floor; |
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mapstruct *newMap =0; /* (mapstruct *) calloc(sizeof(mapstruct),1); */ |
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/* allocate the map */ |
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newMap = get_empty_map(RP->Xsize,RP->Ysize); |
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/* get the style map */ |
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sprintf(styledirname,"%s","/styles/floorstyles"); |
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sprintf(stylefilepath,"%s/%s",styledirname,floorstyle); |
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style_map = find_style(styledirname,floorstyle,-1); |
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if(style_map == 0) return newMap; |
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/* fill up the map with the given floor style */ |
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if((the_floor=pick_random_object(style_map))!=NULL) { |
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int i,j; |
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for(i=0;i<RP->Xsize;i++) |
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for(j=0;j<RP->Ysize;j++) { |
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object *thisfloor=arch_to_object(the_floor->arch); |
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thisfloor->x = i; thisfloor->y = j; |
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insert_ob_in_map(thisfloor,newMap,thisfloor,INS_NO_MERGE | INS_NO_WALK_ON); |
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} |
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} |
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return newMap; |
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} |