| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.17 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
root |
1.31 |
* |
| 4 |
root |
1.30 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
| 5 |
root |
1.21 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
| 6 |
|
|
* Copyright (©) 1992 Frank Tore Johansen |
| 7 |
root |
1.31 |
* |
| 8 |
root |
1.20 |
* Deliantra is free software: you can redistribute it and/or modify it under |
| 9 |
|
|
* the terms of the Affero GNU General Public License as published by the |
| 10 |
|
|
* Free Software Foundation, either version 3 of the License, or (at your |
| 11 |
|
|
* option) any later version. |
| 12 |
root |
1.31 |
* |
| 13 |
root |
1.12 |
* This program is distributed in the hope that it will be useful, |
| 14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
root |
1.15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
root |
1.12 |
* GNU General Public License for more details. |
| 17 |
root |
1.31 |
* |
| 18 |
root |
1.20 |
* You should have received a copy of the Affero GNU General Public License |
| 19 |
|
|
* and the GNU General Public License along with this program. If not, see |
| 20 |
|
|
* <http://www.gnu.org/licenses/>. |
| 21 |
root |
1.31 |
* |
| 22 |
root |
1.17 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 23 |
root |
1.12 |
*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
|
|
#include <global.h> |
| 26 |
root |
1.28 |
#include <rmg.h> |
| 27 |
elmex |
1.1 |
#include <rproto.h> |
| 28 |
|
|
|
| 29 |
root |
1.26 |
/* make a map and maze the floor. */ |
| 30 |
root |
1.12 |
void |
| 31 |
root |
1.26 |
maptile::make_map_floor (char **maze, const char *floorstyle, random_map_params *RP) |
| 32 |
root |
1.4 |
{ |
| 33 |
root |
1.12 |
clear (); |
| 34 |
|
|
|
| 35 |
|
|
width = RP->Xsize; |
| 36 |
|
|
height = RP->Ysize; |
| 37 |
|
|
|
| 38 |
|
|
alloc (); |
| 39 |
elmex |
1.1 |
|
| 40 |
|
|
/* get the style map */ |
| 41 |
root |
1.24 |
maptile *style_map = find_style ("/styles/floorstyles", floorstyle, RP->difficulty); |
| 42 |
root |
1.12 |
if (!style_map) |
| 43 |
|
|
return; |
| 44 |
elmex |
1.1 |
|
| 45 |
|
|
/* fill up the map with the given floor style */ |
| 46 |
root |
1.25 |
if (object *the_floor = style_map->pick_random_object (rmg_rndm)) |
| 47 |
root |
1.12 |
for (int x = 0; x < width; x++) |
| 48 |
|
|
for (int y = 0; y < height; y++) |
| 49 |
root |
1.16 |
insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
| 50 |
elmex |
1.1 |
} |
| 51 |
root |
1.27 |
|