ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/floor.C
Revision: 1.33
Committed: Sat Nov 17 23:40:02 2018 UTC (7 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.32: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.17 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.31 *
4 root 1.33 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.32 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.21 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.31 *
9 root 1.20 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.31 *
14 root 1.12 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 root 1.15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 root 1.12 * GNU General Public License for more details.
18 root 1.31 *
19 root 1.20 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.31 *
23 root 1.17 * The authors can be reached via e-mail to <support@deliantra.net>
24 root 1.12 */
25 elmex 1.1
26     #include <global.h>
27 root 1.28 #include <rmg.h>
28 elmex 1.1 #include <rproto.h>
29    
30 root 1.26 /* make a map and maze the floor. */
31 root 1.12 void
32 root 1.26 maptile::make_map_floor (char **maze, const char *floorstyle, random_map_params *RP)
33 root 1.4 {
34 root 1.12 clear ();
35    
36     width = RP->Xsize;
37     height = RP->Ysize;
38    
39     alloc ();
40 elmex 1.1
41     /* get the style map */
42 root 1.24 maptile *style_map = find_style ("/styles/floorstyles", floorstyle, RP->difficulty);
43 root 1.12 if (!style_map)
44     return;
45 elmex 1.1
46     /* fill up the map with the given floor style */
47 root 1.25 if (object *the_floor = style_map->pick_random_object (rmg_rndm))
48 root 1.12 for (int x = 0; x < width; x++)
49     for (int y = 0; y < height; y++)
50 root 1.16 insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
51 elmex 1.1 }
52 root 1.27