1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
10 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
12 | (at your option) any later version. |
11 | * (at your option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
22 | |
21 | * |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
24 | */ |
23 | */ |
25 | |
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26 | |
24 | |
27 | #include <global.h> |
25 | #include <global.h> |
28 | #include <random_map.h> |
26 | #include <random_map.h> |
29 | #include <rproto.h> |
27 | #include <rproto.h> |
30 | |
28 | |
31 | /* make a map and layout the floor. */ |
29 | /* make a map and layout the floor. */ |
32 | |
30 | void |
33 | maptile * |
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34 | make_map_floor (char **layout, char *floorstyle, random_map_params *RP) |
31 | maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP) |
35 | { |
32 | { |
36 | char styledirname[1024]; |
33 | char styledirname[1024]; |
37 | char stylefilepath[1024]; |
34 | char stylefilepath[1024]; |
38 | maptile *style_map = 0; |
35 | maptile *style_map = 0; |
39 | object *the_floor; |
36 | object *the_floor; |
40 | maptile *newMap = 0; |
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41 | |
37 | |
42 | /* allocate the map */ |
38 | clear (); |
43 | newMap = new maptile (RP->Xsize, RP->Ysize); |
39 | |
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40 | width = RP->Xsize; |
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41 | height = RP->Ysize; |
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42 | |
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43 | alloc (); |
44 | |
44 | |
45 | /* get the style map */ |
45 | /* get the style map */ |
46 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
46 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
47 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
47 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
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48 | |
48 | style_map = find_style (styledirname, floorstyle, -1); |
49 | style_map = find_style (styledirname, floorstyle, -1); |
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50 | |
49 | if (style_map == 0) |
51 | if (!style_map) |
50 | return newMap; |
52 | return; |
51 | |
53 | |
52 | /* fill up the map with the given floor style */ |
54 | /* fill up the map with the given floor style */ |
53 | if ((the_floor = pick_random_object (style_map)) != NULL) |
55 | if ((the_floor = pick_random_object (style_map)) != NULL) |
54 | { |
56 | for (int x = 0; x < width; x++) |
55 | int i, j; |
57 | for (int y = 0; y < height; y++) |
56 | |
58 | insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
57 | for (i = 0; i < RP->Xsize; i++) |
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58 | for (j = 0; j < RP->Ysize; j++) |
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59 | { |
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60 | object *thisfloor = arch_to_object (the_floor->arch); |
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61 | |
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62 | thisfloor->x = i; |
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63 | thisfloor->y = j; |
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64 | insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); |
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65 | } |
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66 | } |
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67 | return newMap; |
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68 | } |
59 | } |