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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_floor_c = |
3 | * static char *rcsid_floor_c = |
3 | * "$Id: floor.C,v 1.3 2006/09/03 09:00:09 root Exp $"; |
4 | * "$Id: floor.C,v 1.4 2006/09/10 16:06:37 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
31 | #include <random_map.h> |
32 | #include <random_map.h> |
32 | #include <rproto.h> |
33 | #include <rproto.h> |
33 | |
34 | |
34 | /* make a map and layout the floor. */ |
35 | /* make a map and layout the floor. */ |
35 | |
36 | |
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37 | mapstruct * |
36 | mapstruct *make_map_floor(char **layout, char *floorstyle,RMParms *RP) { |
38 | make_map_floor (char **layout, char *floorstyle, RMParms * RP) |
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39 | { |
37 | char styledirname[256]; |
40 | char styledirname[256]; |
38 | char stylefilepath[256]; |
41 | char stylefilepath[256]; |
39 | mapstruct *style_map=0; |
42 | mapstruct *style_map = 0; |
40 | object *the_floor; |
43 | object *the_floor; |
41 | mapstruct *newMap =0; |
44 | mapstruct *newMap = 0; |
42 | |
45 | |
43 | /* allocate the map */ |
46 | /* allocate the map */ |
44 | newMap = get_empty_map(RP->Xsize,RP->Ysize); |
47 | newMap = get_empty_map (RP->Xsize, RP->Ysize); |
45 | |
48 | |
46 | /* get the style map */ |
49 | /* get the style map */ |
47 | sprintf(styledirname,"%s","/styles/floorstyles"); |
50 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
48 | sprintf(stylefilepath,"%s/%s",styledirname,floorstyle); |
51 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
49 | style_map = find_style(styledirname,floorstyle,-1); |
52 | style_map = find_style (styledirname, floorstyle, -1); |
50 | if(style_map == 0) return newMap; |
53 | if (style_map == 0) |
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54 | return newMap; |
51 | |
55 | |
52 | /* fill up the map with the given floor style */ |
56 | /* fill up the map with the given floor style */ |
53 | if((the_floor=pick_random_object(style_map))!=NULL) { |
57 | if ((the_floor = pick_random_object (style_map)) != NULL) |
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58 | { |
54 | int i,j; |
59 | int i, j; |
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60 | |
55 | for(i=0;i<RP->Xsize;i++) |
61 | for (i = 0; i < RP->Xsize; i++) |
56 | for(j=0;j<RP->Ysize;j++) { |
62 | for (j = 0; j < RP->Ysize; j++) |
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63 | { |
57 | object *thisfloor=arch_to_object(the_floor->arch); |
64 | object *thisfloor = arch_to_object (the_floor->arch); |
58 | thisfloor->x = i; thisfloor->y = j; |
65 | |
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66 | thisfloor->x = i; |
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67 | thisfloor->y = j; |
59 | insert_ob_in_map(thisfloor,newMap,thisfloor,INS_NO_MERGE | INS_NO_WALK_ON); |
68 | insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); |
60 | } |
69 | } |
61 | } |
70 | } |
62 | return newMap; |
71 | return newMap; |
63 | } |
72 | } |