1 | /* |
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2 | * static char *rcsid_floor_c = |
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3 | * "$Id: floor.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; |
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4 | */ |
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5 | |
1 | |
6 | /* |
2 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
8 | |
4 | |
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5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
7 | Copyright (C) 1992 Frank Tore Johansen |
11 | |
8 | |
12 | This program is free software; you can redistribute it and/or modify |
9 | This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
10 | it under the terms of the GNU General Public License as published by |
… | |
… | |
21 | |
18 | |
22 | You should have received a copy of the GNU General Public License |
19 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
20 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
22 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
24 | */ |
28 | |
25 | |
29 | |
26 | |
30 | #include <global.h> |
27 | #include <global.h> |
31 | #include <random_map.h> |
28 | #include <random_map.h> |
32 | #include <rproto.h> |
29 | #include <rproto.h> |
33 | |
30 | |
34 | /* make a map and layout the floor. */ |
31 | /* make a map and layout the floor. */ |
35 | |
32 | |
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33 | maptile * |
36 | mapstruct *make_map_floor(char **layout, char *floorstyle,RMParms *RP) { |
34 | make_map_floor (char **layout, char *floorstyle, random_map_params *RP) |
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35 | { |
37 | char styledirname[256]; |
36 | char styledirname[1024]; |
38 | char stylefilepath[256]; |
37 | char stylefilepath[1024]; |
39 | mapstruct *style_map=0; |
38 | maptile *style_map = 0; |
40 | object *the_floor; |
39 | object *the_floor; |
41 | mapstruct *newMap =0; /* (mapstruct *) calloc(sizeof(mapstruct),1); */ |
40 | maptile *newMap = 0; |
42 | |
41 | |
43 | /* allocate the map */ |
42 | /* allocate the map */ |
44 | newMap = get_empty_map(RP->Xsize,RP->Ysize); |
43 | newMap = new maptile (RP->Xsize, RP->Ysize); |
45 | |
44 | |
46 | /* get the style map */ |
45 | /* get the style map */ |
47 | sprintf(styledirname,"%s","/styles/floorstyles"); |
46 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
48 | sprintf(stylefilepath,"%s/%s",styledirname,floorstyle); |
47 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
49 | style_map = find_style(styledirname,floorstyle,-1); |
48 | style_map = find_style (styledirname, floorstyle, -1); |
50 | if(style_map == 0) return newMap; |
49 | if (style_map == 0) |
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50 | return newMap; |
51 | |
51 | |
52 | /* fill up the map with the given floor style */ |
52 | /* fill up the map with the given floor style */ |
53 | if((the_floor=pick_random_object(style_map))!=NULL) { |
53 | if ((the_floor = pick_random_object (style_map)) != NULL) |
54 | int i,j; |
54 | { |
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55 | int i, j; |
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56 | |
55 | for(i=0;i<RP->Xsize;i++) |
57 | for (i = 0; i < RP->Xsize; i++) |
56 | for(j=0;j<RP->Ysize;j++) { |
58 | for (j = 0; j < RP->Ysize; j++) |
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59 | { |
57 | object *thisfloor=arch_to_object(the_floor->arch); |
60 | object *thisfloor = arch_to_object (the_floor->arch); |
58 | thisfloor->x = i; thisfloor->y = j; |
61 | |
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62 | thisfloor->x = i; |
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63 | thisfloor->y = j; |
59 | insert_ob_in_map(thisfloor,newMap,thisfloor,INS_NO_MERGE | INS_NO_WALK_ON); |
64 | insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); |
60 | } |
65 | } |
61 | } |
66 | } |
62 | return newMap; |
67 | return newMap; |
63 | } |
68 | } |