1 | /* |
1 | /* |
2 | * static char *rcsid_floor_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: floor.C,v 1.2 2006/08/29 08:01:36 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
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29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <random_map.h> |
25 | #include <random_map.h> |
32 | #include <rproto.h> |
26 | #include <rproto.h> |
33 | |
27 | |
34 | /* make a map and layout the floor. */ |
28 | /* make a map and layout the floor. */ |
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29 | void |
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30 | maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP) |
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31 | { |
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32 | char styledirname[1024]; |
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33 | char stylefilepath[1024]; |
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34 | maptile *style_map = 0; |
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35 | object *the_floor; |
35 | |
36 | |
36 | mapstruct *make_map_floor(char **layout, char *floorstyle,RMParms *RP) { |
37 | clear (); |
37 | char styledirname[256]; |
38 | |
38 | char stylefilepath[256]; |
39 | width = RP->Xsize; |
39 | mapstruct *style_map=0; |
40 | height = RP->Ysize; |
40 | object *the_floor; |
41 | |
41 | mapstruct *newMap =0; /* (mapstruct *) calloc(sizeof(mapstruct),1); */ |
42 | alloc (); |
42 | |
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43 | /* allocate the map */ |
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44 | newMap = get_empty_map(RP->Xsize,RP->Ysize); |
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45 | |
43 | |
46 | /* get the style map */ |
44 | /* get the style map */ |
47 | sprintf(styledirname,"%s","/styles/floorstyles"); |
45 | sprintf (styledirname, "%s", "/styles/floorstyles"); |
48 | sprintf(stylefilepath,"%s/%s",styledirname,floorstyle); |
46 | sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); |
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47 | |
49 | style_map = find_style(styledirname,floorstyle,-1); |
48 | style_map = find_style (styledirname, floorstyle, -1); |
50 | if(style_map == 0) return newMap; |
49 | |
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50 | if (!style_map) |
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51 | return; |
51 | |
52 | |
52 | /* fill up the map with the given floor style */ |
53 | /* fill up the map with the given floor style */ |
53 | if((the_floor=pick_random_object(style_map))!=NULL) { |
54 | if ((the_floor = style_map->pick_random_object (rmg_rndm))) |
54 | int i,j; |
55 | for (int x = 0; x < width; x++) |
55 | for(i=0;i<RP->Xsize;i++) |
56 | for (int y = 0; y < height; y++) |
56 | for(j=0;j<RP->Ysize;j++) { |
57 | insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
57 | object *thisfloor=arch_to_object(the_floor->arch); |
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58 | thisfloor->x = i; thisfloor->y = j; |
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59 | insert_ob_in_map(thisfloor,newMap,thisfloor,INS_NO_MERGE | INS_NO_WALK_ON); |
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60 | } |
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61 | } |
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62 | return newMap; |
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63 | } |
58 | } |