--- deliantra/server/random_maps/floor.C 2007/01/06 14:42:30 1.11 +++ deliantra/server/random_maps/floor.C 2007/01/13 23:06:13 1.12 @@ -1,68 +1,59 @@ - /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ - + * CrossFire, A Multiplayer game + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at + */ #include #include #include /* make a map and layout the floor. */ - -maptile * -make_map_floor (char **layout, char *floorstyle, random_map_params *RP) +void +maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP) { char styledirname[1024]; char stylefilepath[1024]; maptile *style_map = 0; object *the_floor; - maptile *newMap = 0; - /* allocate the map */ - newMap = new maptile (RP->Xsize, RP->Ysize); + clear (); + + width = RP->Xsize; + height = RP->Ysize; + + alloc (); /* get the style map */ sprintf (styledirname, "%s", "/styles/floorstyles"); sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); + style_map = find_style (styledirname, floorstyle, -1); - if (style_map == 0) - return newMap; + + if (!style_map) + return; /* fill up the map with the given floor style */ if ((the_floor = pick_random_object (style_map)) != NULL) - { - int i, j; - - for (i = 0; i < RP->Xsize; i++) - for (j = 0; j < RP->Ysize; j++) - { - object *thisfloor = arch_to_object (the_floor->arch); - - thisfloor->x = i; - thisfloor->y = j; - insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); - } - } - return newMap; + for (int x = 0; x < width; x++) + for (int y = 0; y < height; y++) + insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); }