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/cvs/deliantra/server/random_maps/floor.C
Revision: 1.11
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.10: +1 -0 lines
Log Message:
added some copyrights

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22
23 The authors can be reached via e-mail at <crossfire@schmorp.de>
24 */
25
26
27 #include <global.h>
28 #include <random_map.h>
29 #include <rproto.h>
30
31 /* make a map and layout the floor. */
32
33 maptile *
34 make_map_floor (char **layout, char *floorstyle, random_map_params *RP)
35 {
36 char styledirname[1024];
37 char stylefilepath[1024];
38 maptile *style_map = 0;
39 object *the_floor;
40 maptile *newMap = 0;
41
42 /* allocate the map */
43 newMap = new maptile (RP->Xsize, RP->Ysize);
44
45 /* get the style map */
46 sprintf (styledirname, "%s", "/styles/floorstyles");
47 sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
48 style_map = find_style (styledirname, floorstyle, -1);
49 if (style_map == 0)
50 return newMap;
51
52 /* fill up the map with the given floor style */
53 if ((the_floor = pick_random_object (style_map)) != NULL)
54 {
55 int i, j;
56
57 for (i = 0; i < RP->Xsize; i++)
58 for (j = 0; j < RP->Ysize; j++)
59 {
60 object *thisfloor = arch_to_object (the_floor->arch);
61
62 thisfloor->x = i;
63 thisfloor->y = j;
64 insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON);
65 }
66 }
67 return newMap;
68 }