/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#include
#include
#include
/* make a map and layout the floor. */
void
maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP)
{
char styledirname[1024];
char stylefilepath[1024];
maptile *style_map = 0;
object *the_floor;
clear ();
width = RP->Xsize;
height = RP->Ysize;
alloc ();
/* get the style map */
sprintf (styledirname, "%s", "/styles/floorstyles");
sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
style_map = find_style (styledirname, floorstyle, -1);
if (!style_map)
return;
/* fill up the map with the given floor style */
if ((the_floor = style_map->pick_random_object ()))
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++)
insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
}