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/cvs/deliantra/server/random_maps/floor.C
Revision: 1.12
Committed: Sat Jan 13 23:06:13 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +37 -46 lines
Log Message:
WARNING: this release is BROKEN

- rewrote map handling. map types are now completely pluggable, maybe
  *too* pluggable, as everything is a plug-in now.
- mark mandatory extensions as such.
- handle overloaded attachable objects correctly.
- many minor changes.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 /* make a map and layout the floor. */
30 void
31 maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP)
32 {
33 char styledirname[1024];
34 char stylefilepath[1024];
35 maptile *style_map = 0;
36 object *the_floor;
37
38 clear ();
39
40 width = RP->Xsize;
41 height = RP->Ysize;
42
43 alloc ();
44
45 /* get the style map */
46 sprintf (styledirname, "%s", "/styles/floorstyles");
47 sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
48
49 style_map = find_style (styledirname, floorstyle, -1);
50
51 if (!style_map)
52 return;
53
54 /* fill up the map with the given floor style */
55 if ((the_floor = pick_random_object (style_map)) != NULL)
56 for (int x = 0; x < width; x++)
57 for (int y = 0; y < height; y++)
58 insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
59 }