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/cvs/deliantra/server/random_maps/floor.C
Revision: 1.8
Committed: Sat Dec 30 18:45:28 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +1 -1 lines
Log Message:
random maps are nphard

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 #include <global.h>
26 #include <random_map.h>
27 #include <rproto.h>
28
29 /* make a map and layout the floor. */
30
31 maptile *
32 make_map_floor (char **layout, char *floorstyle, random_map_params * RP)
33 {
34 char styledirname[256];
35 char stylefilepath[256];
36 maptile *style_map = 0;
37 object *the_floor;
38 maptile *newMap = 0;
39
40 /* allocate the map */
41 newMap = new maptile (RP->Xsize, RP->Ysize);
42
43 /* get the style map */
44 sprintf (styledirname, "%s", "/styles/floorstyles");
45 sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
46 style_map = find_style (styledirname, floorstyle, -1);
47 if (style_map == 0)
48 return newMap;
49
50 /* fill up the map with the given floor style */
51 if ((the_floor = pick_random_object (style_map)) != NULL)
52 {
53 int i, j;
54
55 for (i = 0; i < RP->Xsize; i++)
56 for (j = 0; j < RP->Ysize; j++)
57 {
58 object *thisfloor = arch_to_object (the_floor->arch);
59
60 thisfloor->x = i;
61 thisfloor->y = j;
62 insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON);
63 }
64 }
65 return newMap;
66 }