/* * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002 Mark Wedel & Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The authors can be reached via e-mail at */ #include #include #include /* make a map and layout the floor. */ void maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP) { char styledirname[1024]; char stylefilepath[1024]; maptile *style_map = 0; object *the_floor; clear (); width = RP->Xsize; height = RP->Ysize; alloc (); /* get the style map */ sprintf (styledirname, "%s", "/styles/floorstyles"); sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); style_map = find_style (styledirname, floorstyle, -1); if (!style_map) return; /* fill up the map with the given floor style */ if ((the_floor = pick_random_object (style_map))) for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) insert (arch_to_object (the_floor->arch), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); }