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/cvs/deliantra/server/random_maps/floor.C
Revision: 1.16
Committed: Thu Aug 9 21:35:05 2007 UTC (16 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.15: +1 -1 lines
Log Message:
clone the floor when creating random map floor, not its archetype,
so that attributes actually get copied (in the case at hand,
move_block -all was ignored, causing havoc).

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <random_map.h>
26 #include <rproto.h>
27
28 /* make a map and layout the floor. */
29 void
30 maptile::make_map_floor (char **layout, char *floorstyle, random_map_params *RP)
31 {
32 char styledirname[1024];
33 char stylefilepath[1024];
34 maptile *style_map = 0;
35 object *the_floor;
36
37 clear ();
38
39 width = RP->Xsize;
40 height = RP->Ysize;
41
42 alloc ();
43
44 /* get the style map */
45 sprintf (styledirname, "%s", "/styles/floorstyles");
46 sprintf (stylefilepath, "%s/%s", styledirname, floorstyle);
47
48 style_map = find_style (styledirname, floorstyle, -1);
49
50 if (!style_map)
51 return;
52
53 /* fill up the map with the given floor style */
54 if ((the_floor = style_map->pick_random_object ()))
55 for (int x = 0; x < width; x++)
56 for (int y = 0; y < height; y++)
57 insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
58 }