/* * static char *rcsid_floor_c = * "$Id: floor.C,v 1.3 2006/09/03 09:00:09 root Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ #include #include #include /* make a map and layout the floor. */ mapstruct *make_map_floor(char **layout, char *floorstyle,RMParms *RP) { char styledirname[256]; char stylefilepath[256]; mapstruct *style_map=0; object *the_floor; mapstruct *newMap =0; /* allocate the map */ newMap = get_empty_map(RP->Xsize,RP->Ysize); /* get the style map */ sprintf(styledirname,"%s","/styles/floorstyles"); sprintf(stylefilepath,"%s/%s",styledirname,floorstyle); style_map = find_style(styledirname,floorstyle,-1); if(style_map == 0) return newMap; /* fill up the map with the given floor style */ if((the_floor=pick_random_object(style_map))!=NULL) { int i,j; for(i=0;iXsize;i++) for(j=0;jYsize;j++) { object *thisfloor=arch_to_object(the_floor->arch); thisfloor->x = i; thisfloor->y = j; insert_ob_in_map(thisfloor,newMap,thisfloor,INS_NO_MERGE | INS_NO_WALK_ON); } } return newMap; }