/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#include
#include
#include
/* make a map and maze the floor. */
void
maptile::make_map_floor (char **maze, const char *floorstyle, random_map_params *RP)
{
clear ();
width = RP->Xsize;
height = RP->Ysize;
alloc ();
/* get the style map */
maptile *style_map = find_style ("/styles/floorstyles", floorstyle, RP->difficulty);
if (!style_map)
return;
/* fill up the map with the given floor style */
if (object *the_floor = style_map->pick_random_object (rmg_rndm))
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++)
insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
}