/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #include #include #include /* make a map and maze the floor. */ void maptile::make_map_floor (char **maze, const char *floorstyle, random_map_params *RP) { clear (); width = RP->Xsize; height = RP->Ysize; alloc (); /* get the style map */ maptile *style_map = find_style ("/styles/floorstyles", floorstyle, RP->difficulty); if (!style_map) return; /* fill up the map with the given floor style */ if (object *the_floor = style_map->pick_random_object (rmg_rndm)) for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); }