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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include <global.h> |
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#include <rmg.h> |
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#include <rproto.h> |
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|
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/* make a map and maze the floor. */ |
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void |
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maptile::make_map_floor (char **maze, const char *floorstyle, random_map_params *RP) |
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{ |
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clear (); |
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|
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width = RP->Xsize; |
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height = RP->Ysize; |
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|
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alloc (); |
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|
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/* get the style map */ |
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maptile *style_map = find_style ("/styles/floorstyles", floorstyle, RP->difficulty); |
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if (!style_map) |
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return; |
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|
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/* fill up the map with the given floor style */ |
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if (object *the_floor = style_map->pick_random_object (rmg_rndm)) |
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for (int x = 0; x < width; x++) |
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for (int y = 0; y < height; y++) |
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insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
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} |
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|