ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/floor.C
Revision: 1.33
Committed: Sat Nov 17 23:40:02 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.32: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #include <global.h>
27 #include <rmg.h>
28 #include <rproto.h>
29
30 /* make a map and maze the floor. */
31 void
32 maptile::make_map_floor (char **maze, const char *floorstyle, random_map_params *RP)
33 {
34 clear ();
35
36 width = RP->Xsize;
37 height = RP->Ysize;
38
39 alloc ();
40
41 /* get the style map */
42 maptile *style_map = find_style ("/styles/floorstyles", floorstyle, RP->difficulty);
43 if (!style_map)
44 return;
45
46 /* fill up the map with the given floor style */
47 if (object *the_floor = style_map->pick_random_object (rmg_rndm))
48 for (int x = 0; x < width; x++)
49 for (int y = 0; y < height; y++)
50 insert (the_floor->clone (), x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
51 }
52