/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at */ #include #include #include /* make a map and layout the floor. */ maptile * make_map_floor (char **layout, char *floorstyle, random_map_params *RP) { char styledirname[256]; char stylefilepath[256]; maptile *style_map = 0; object *the_floor; maptile *newMap = 0; /* allocate the map */ newMap = new maptile (RP->Xsize, RP->Ysize); /* get the style map */ sprintf (styledirname, "%s", "/styles/floorstyles"); sprintf (stylefilepath, "%s/%s", styledirname, floorstyle); style_map = find_style (styledirname, floorstyle, -1); if (style_map == 0) return newMap; /* fill up the map with the given floor style */ if ((the_floor = pick_random_object (style_map)) != NULL) { int i, j; for (i = 0; i < RP->Xsize; i++) for (j = 0; j < RP->Ysize; j++) { object *thisfloor = arch_to_object (the_floor->arch); thisfloor->x = i; thisfloor->y = j; insert_ob_in_map (thisfloor, newMap, thisfloor, INS_NO_MERGE | INS_NO_WALK_ON); } } return newMap; }