--- deliantra/server/random_maps/layout.C 2010/07/03 01:49:18 1.12 +++ deliantra/server/random_maps/layout.C 2010/07/03 11:52:11 1.16 @@ -36,13 +36,12 @@ // we store the layout in a single contiguous memory layout // first part consists of pointers to each column, followed // by the actual columns (not rows!) - int size = (sizeof (cell *) + sizeof (cell) * h) * w; - + size = (sizeof (cell *) + sizeof (cell) * h) * w; data = (cell **)salloc (size); cell *p = (cell *)(data + w); - for (int x = w; x--; ) + for (int x = 0; x < w; ++x) data [x] = p + x * h; } @@ -58,17 +57,30 @@ memcpy (data [0], copy.data [0], sizeof (cell) * h * w); } -layout::~layout () +layout::layout (layout &orig, int x1, int y1, int x2, int y2) { - int size = (sizeof (cell *) + sizeof (cell) * h) * w; + w = x2 - x1; + h = y2 - y1; + + // we only allocate space for the pointers + size = sizeof (cell *) * w; + data = (cell **)salloc (size); + // and now we point back into the original layout + for (int x = 0; x < w; ++x) + data [x] = orig.data [x + x1] + y1; +} + +layout::~layout () +{ sfree ((char *)data, size); } void layout::fill (char fill) { - memset (data [0], fill, w * h); + //memset (data [0], fill, w * h); // only when contiguous :/ + fill_rect (0, 0, w, h, fill); } void @@ -218,12 +230,10 @@ point neigh[4]; int ncnt = 0; - if (x > 1 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); - if (x < dist.w - 2 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); - if (y > 1 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); - if (y < dist.h - 2 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); - - printf ("tunnel %d+%d ncnt %d\n", x, y, ncnt);//D + if (x > 0 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); + if (x < dist.w - 1 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); + if (y > 0 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); + if (y < dist.h - 1 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); if (!ncnt) return; @@ -277,7 +287,6 @@ // map is completely massive, this is not good, // so make it empty instead. dist.fill (1); - dist.border (255); return; } @@ -311,10 +320,10 @@ // nothing here, continue to expand U8 d = U8 (dist [x][y]) + 1; - if (x < dist.w - 2) maybe_push (dist, seeds, x + 1, y, d); - if (x > 1) maybe_push (dist, seeds, x - 1, y, d); - if (y < dist.h - 2) maybe_push (dist, seeds, x, y + 1, d); - if (y > 1) maybe_push (dist, seeds, x, y - 1, d); + if (x < dist.w - 1) maybe_push (dist, seeds, x + 1, y, d); + if (x > 0) maybe_push (dist, seeds, x - 1, y, d); + if (y < dist.h - 1) maybe_push (dist, seeds, x, y + 1, d); + if (y > 0) maybe_push (dist, seeds, x, y - 1, d); } } } @@ -322,63 +331,23 @@ void layout::isolation_remover () { - layout dist (w, h); + layout dist (w - 2, h - 2); // map without border for (int x = 1; x < w - 1; ++x) for (int y = 1; y < h - 1; ++y) - dist [x][y] = data [x][y] == '#' ? U8 (255) : 0; + dist [x - 1][y - 1] = data [x][y] == '#' ? U8 (255) : 0; ::isolation_remover (dist); // now copy the tunnels over for (int x = 1; x < w - 1; ++x) for (int y = 1; y < h - 1; ++y) - if (data [x][y] == '#' && dist [x][y] == 1) + if (data [x][y] == '#' && dist [x - 1][y - 1] == 1) data [x][y] = 0; } ///////////////////////////////////////////////////////////////////////////// -// inspired mostly by http://www.jimrandomh.org/misc/caves.txt -void -layout::gen_cave (int subtype) -{ - switch (subtype) - { - // a rough cave - case 0: - fill_rand (rmg_rndm (85, 97)); - break; - - // corridors - case 1: - fill_rand (rmg_rndm (5, 40)); - erode_1_2 (5, 2, 10); - erode_1_2 (5, -1, 10); - erode_1_2 (5, 2, 1); - break; - - // somewhat open, roundish - case 2: - fill_rand (45); - erode_1_2 (5, 0, 5); - erode_1_2 (5, 1, 1); - break; - - // wide open, some room-like structures - case 3: - fill_rand (45); - erode_1_2 (5, 2, 4); - erode_1_2 (5, -1, 3); - break; - } - - border (); - isolation_remover (); -} - -///////////////////////////////////////////////////////////////////////////// - //+GPL /* puts doors at appropriate locations in a maze. */ @@ -806,6 +775,87 @@ ///////////////////////////////////////////////////////////////////////////// +// inspired mostly by http://www.jimrandomh.org/misc/caves.txt +void +layout::gen_cave (int subtype) +{ + switch (subtype) + { + // a rough cave + case 0: + fill_rand (rmg_rndm (85, 97)); + break; + + // corridors + case 1: + fill_rand (rmg_rndm (5, 40)); + erode_1_2 (5, 2, 10); + erode_1_2 (5, -1, 10); + erode_1_2 (5, 2, 1); + break; + + // somewhat open, roundish + case 2: + fill_rand (45); + erode_1_2 (5, 0, 5); + erode_1_2 (5, 1, 1); + break; + + // wide open, some room-like structures + case 3: + fill_rand (45); + erode_1_2 (5, 2, 4); + erode_1_2 (5, -1, 3); + break; + } + + border (); + isolation_remover (); +} + +static void +gen_mixed_ (layout &maze, random_map_params *RP, int dir) +{ + if (maze.w < 20 && maze.h < 20 && !rmg_rndm (3)) + dir = 2; // stop recursion randomly + + if (dir == 0 && maze.w > 16) + { + int m = rmg_rndm (8, maze.w - 8); + + layout m1 (maze, 0, 0, m , maze.h); gen_mixed_ (m1, RP, !dir); + layout m2 (maze, m, 0, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); + } + else if (dir == 1 && maze.h > 16) + { + int m = rmg_rndm (8, maze.h - 8); + + layout m1 (maze, 0, 0, maze.w, m ); gen_mixed_ (m1, RP, !dir); + layout m2 (maze, 0, m, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); + } + else + { + RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 2) + 1; + + if (RP->map_layout_style == LAYOUT_MULTIPLE) + ++RP->map_layout_style; + + maze.generate (RP); + } +} + +// recursive subdivision with random sublayouts +static void +gen_mixed (layout &maze, random_map_params *RP) +{ + random_map_params &rp = *new random_map_params (RP); + gen_mixed_ (maze, &rp, rmg_rndm (2)); + delete &rp; + + maze.border (); + maze.isolation_remover (); +} + /* function selects the maze function and gives it whatever arguments it needs. */ void @@ -874,21 +924,13 @@ break; + case LAYOUT_MULTIPLE: + gen_mixed (*this, RP); + break; + default: abort (); } - - /* rotate the maze randomly */ - rotate (rmg_rndm (4)); - - symmetrize (RP->symmetry_used); - -#if 0 - print ();//D -#endif - - if (RP->expand2x) - expand2x (); } //-GPL