… | |
… | |
77 | } |
77 | } |
78 | |
78 | |
79 | void |
79 | void |
80 | layout::fill (char fill) |
80 | layout::fill (char fill) |
81 | { |
81 | { |
82 | memset (data [0], fill, w * h); |
82 | //memset (data [0], fill, w * h); // only when contiguous :/ |
|
|
83 | fill_rect (0, 0, w, h, fill); |
83 | } |
84 | } |
84 | |
85 | |
85 | void |
86 | void |
86 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
87 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
87 | { |
88 | { |
… | |
… | |
811 | make_wall (*this, dx, dy, 1); |
812 | make_wall (*this, dx, dy, 1); |
812 | } |
813 | } |
813 | } |
814 | } |
814 | |
815 | |
815 | ///////////////////////////////////////////////////////////////////////////// |
816 | ///////////////////////////////////////////////////////////////////////////// |
|
|
817 | |
|
|
818 | static void |
|
|
819 | gen_mixed_ (layout &maze, random_map_params *RP, int dir) |
|
|
820 | { |
|
|
821 | if (maze.w < 20 && maze.h < 20 && !rmg_rndm (3)) |
|
|
822 | dir = 2; // stop recursion randomly |
|
|
823 | |
|
|
824 | if (dir == 0 && maze.w > 16) |
|
|
825 | { |
|
|
826 | int m = rmg_rndm (8, maze.w - 8); |
|
|
827 | |
|
|
828 | layout m1 (maze, 0, 0, m , maze.h); gen_mixed_ (m1, RP, !dir); |
|
|
829 | layout m2 (maze, m, 0, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
|
|
830 | } |
|
|
831 | else if (dir == 1 && maze.h > 16) |
|
|
832 | { |
|
|
833 | int m = rmg_rndm (8, maze.h - 8); |
|
|
834 | |
|
|
835 | layout m1 (maze, 0, 0, maze.w, m ); gen_mixed_ (m1, RP, !dir); |
|
|
836 | layout m2 (maze, 0, m, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
|
|
837 | } |
|
|
838 | else |
|
|
839 | { |
|
|
840 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 2) + 1; |
|
|
841 | |
|
|
842 | if (RP->map_layout_style == LAYOUT_MULTIPLE) |
|
|
843 | ++RP->map_layout_style; |
|
|
844 | |
|
|
845 | maze.generate (RP); |
|
|
846 | } |
|
|
847 | } |
|
|
848 | |
|
|
849 | static void |
|
|
850 | gen_mixed (layout &maze, random_map_params *RP) |
|
|
851 | { |
|
|
852 | random_map_params &rp = *new random_map_params (RP); |
|
|
853 | gen_mixed_ (maze, &rp, rmg_rndm (2)); |
|
|
854 | delete &rp; |
|
|
855 | |
|
|
856 | maze.border (); |
|
|
857 | maze.isolation_remover (); |
|
|
858 | } |
816 | |
859 | |
817 | /* function selects the maze function and gives it whatever |
860 | /* function selects the maze function and gives it whatever |
818 | arguments it needs. */ |
861 | arguments it needs. */ |
819 | void |
862 | void |
820 | layout::generate (random_map_params *RP) |
863 | layout::generate (random_map_params *RP) |
… | |
… | |
880 | if (rmg_rndm (2)) |
923 | if (rmg_rndm (2)) |
881 | doorify (); |
924 | doorify (); |
882 | |
925 | |
883 | break; |
926 | break; |
884 | |
927 | |
|
|
928 | case LAYOUT_MULTIPLE: |
|
|
929 | gen_mixed (*this, RP); |
|
|
930 | break; |
|
|
931 | |
885 | default: |
932 | default: |
886 | abort (); |
933 | abort (); |
887 | } |
934 | } |
888 | |
|
|
889 | /* rotate the maze randomly */ |
|
|
890 | rotate (rmg_rndm (4)); |
|
|
891 | |
|
|
892 | symmetrize (RP->symmetry_used); |
|
|
893 | |
|
|
894 | #if 0 |
|
|
895 | print ();//D |
|
|
896 | #endif |
|
|
897 | |
|
|
898 | if (RP->expand2x) |
|
|
899 | expand2x (); |
|
|
900 | } |
935 | } |
901 | |
936 | |
902 | //-GPL |
937 | //-GPL |
903 | |
938 | |
904 | #if 0 |
939 | #if 0 |