… | |
… | |
34 | this->h = h; |
34 | this->h = h; |
35 | |
35 | |
36 | // we store the layout in a single contiguous memory layout |
36 | // we store the layout in a single contiguous memory layout |
37 | // first part consists of pointers to each column, followed |
37 | // first part consists of pointers to each column, followed |
38 | // by the actual columns (not rows!) |
38 | // by the actual columns (not rows!) |
39 | int size = (sizeof (cell *) + sizeof (cell) * h) * w; |
39 | size = (sizeof (cell *) + sizeof (cell) * h) * w; |
40 | |
|
|
41 | data = (cell **)salloc<char> (size); |
40 | data = (cell **)salloc<char> (size); |
42 | |
41 | |
43 | cell *p = (cell *)(data + w); |
42 | cell *p = (cell *)(data + w); |
44 | |
43 | |
45 | for (int x = w; x--; ) |
44 | for (int x = 0; x < w; ++x) |
46 | data [x] = p + x * h; |
45 | data [x] = p + x * h; |
47 | } |
46 | } |
48 | |
47 | |
49 | layout::layout (int w, int h) |
48 | layout::layout (int w, int h) |
50 | { |
49 | { |
… | |
… | |
56 | alloc (copy.w, copy.h); |
55 | alloc (copy.w, copy.h); |
57 | |
56 | |
58 | memcpy (data [0], copy.data [0], sizeof (cell) * h * w); |
57 | memcpy (data [0], copy.data [0], sizeof (cell) * h * w); |
59 | } |
58 | } |
60 | |
59 | |
|
|
60 | layout::layout (layout &orig, int x1, int y1, int x2, int y2) |
|
|
61 | { |
|
|
62 | w = x2 - x1; |
|
|
63 | h = y2 - y1; |
|
|
64 | |
|
|
65 | // we only allocate space for the pointers |
|
|
66 | size = sizeof (cell *) * w; |
|
|
67 | data = (cell **)salloc<char> (size); |
|
|
68 | |
|
|
69 | // and now we point back into the original layout |
|
|
70 | for (int x = 0; x < w; ++x) |
|
|
71 | data [x] = orig.data [x + x1] + y1; |
|
|
72 | } |
|
|
73 | |
61 | layout::~layout () |
74 | layout::~layout () |
62 | { |
75 | { |
63 | int size = (sizeof (cell *) + sizeof (cell) * h) * w; |
|
|
64 | |
|
|
65 | sfree ((char *)data, size); |
76 | sfree ((char *)data, size); |
66 | } |
77 | } |
67 | |
78 | |
68 | void |
79 | void |
69 | layout::fill (char fill) |
80 | layout::fill (char fill) |
70 | { |
81 | { |
71 | memset (data [0], fill, w * h); |
82 | //memset (data [0], fill, w * h); // only when contiguous :/ |
|
|
83 | fill_rect (0, 0, w, h, fill); |
72 | } |
84 | } |
73 | |
85 | |
74 | void |
86 | void |
75 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
87 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
76 | { |
88 | { |
… | |
… | |
203 | ++y; |
215 | ++y; |
204 | } |
216 | } |
205 | |
217 | |
206 | while (--y >= y0) |
218 | while (--y >= y0) |
207 | { |
219 | { |
208 | if (x > 0) push_flood_fill (dist, seeds, x - 1, y); |
220 | if (x > 0 && !dist [x - 1][y]) push_flood_fill (dist, seeds, x - 1, y); |
209 | if (x < dist.w - 1) push_flood_fill (dist, seeds, x + 1, y); |
221 | if (x < dist.w - 1 && !dist [x + 1][y]) push_flood_fill (dist, seeds, x + 1, y); |
210 | } |
222 | } |
211 | } |
223 | } |
212 | |
224 | |
213 | static inline void |
225 | static inline void |
214 | make_tunnel (layout &dist, pointlist &seeds, int x, int y, U8 d) |
226 | make_tunnel (layout &dist, pointlist &seeds, int x, int y, U8 d) |
… | |
… | |
216 | for (;;) |
228 | for (;;) |
217 | { |
229 | { |
218 | point neigh[4]; |
230 | point neigh[4]; |
219 | int ncnt = 0; |
231 | int ncnt = 0; |
220 | |
232 | |
221 | if (x > 1 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); |
233 | if (x > 0 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); |
222 | if (x < dist.w - 2 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); |
234 | if (x < dist.w - 1 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); |
223 | if (y > 1 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); |
235 | if (y > 0 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); |
224 | if (y < dist.h - 2 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
236 | if (y < dist.h - 1 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
225 | |
237 | |
226 | if (!ncnt) |
238 | if (!ncnt) |
227 | return; |
239 | return; |
228 | |
240 | |
229 | point &p = neigh [rmg_rndm (ncnt)]; |
241 | point &p = neigh [rmg_rndm (ncnt)]; |
… | |
… | |
272 | |
284 | |
273 | if (!cnt) |
285 | if (!cnt) |
274 | { |
286 | { |
275 | // map is completely massive, this is not good, |
287 | // map is completely massive, this is not good, |
276 | // so make it empty instead. |
288 | // so make it empty instead. |
277 | dist.clear (); |
289 | dist.fill (1); |
278 | dist.border (255); |
|
|
279 | return; |
290 | return; |
280 | } |
291 | } |
281 | |
292 | |
282 | fixed_stack<point> seeds (dist.w * dist.h * 5); |
293 | fixed_stack<point> seeds (dist.w * dist.h * 5); |
283 | |
294 | |
… | |
… | |
318 | } |
329 | } |
319 | |
330 | |
320 | void |
331 | void |
321 | layout::isolation_remover () |
332 | layout::isolation_remover () |
322 | { |
333 | { |
323 | layout dist (w, h); |
334 | layout dist (w - 2, h - 2); // map without border |
324 | |
335 | |
325 | for (int x = 0; x < w; ++x) |
336 | for (int x = 1; x < w - 1; ++x) |
326 | for (int y = 0; y < h; ++y) |
337 | for (int y = 1; y < h - 1; ++y) |
327 | dist [x][y] = data [x][y] == '#' ? U8 (255) : 0; |
338 | dist [x - 1][y - 1] = data [x][y] == '#' ? U8 (255) : 0; |
328 | |
339 | |
329 | ::isolation_remover (dist); |
340 | ::isolation_remover (dist); |
330 | |
341 | |
331 | // now copy the tunnels over |
342 | // now copy the tunnels over |
332 | for (int x = 0; x < w; ++x) |
343 | for (int x = 1; x < w - 1; ++x) |
333 | for (int y = 0; y < h; ++y) |
344 | for (int y = 1; y < h - 1; ++y) |
334 | if (data [x][y] == '#' && dist [x][y] == 1) |
345 | if (data [x][y] == '#' && dist [x - 1][y - 1] == 1) |
335 | data [x][y] = 0; |
346 | data [x][y] = 0; |
336 | } |
347 | } |
337 | |
348 | |
338 | ///////////////////////////////////////////////////////////////////////////// |
349 | ///////////////////////////////////////////////////////////////////////////// |
339 | |
350 | |
… | |
… | |
801 | make_wall (*this, dx, dy, 1); |
812 | make_wall (*this, dx, dy, 1); |
802 | } |
813 | } |
803 | } |
814 | } |
804 | |
815 | |
805 | ///////////////////////////////////////////////////////////////////////////// |
816 | ///////////////////////////////////////////////////////////////////////////// |
|
|
817 | |
|
|
818 | static void |
|
|
819 | gen_mixed_ (layout &maze, random_map_params *RP, int dir) |
|
|
820 | { |
|
|
821 | if (maze.w < 20 && maze.h < 20 && !rmg_rndm (3)) |
|
|
822 | dir = 2; // stop recursion randomly |
|
|
823 | |
|
|
824 | if (dir == 0 && maze.w > 16) |
|
|
825 | { |
|
|
826 | int m = rmg_rndm (8, maze.w - 8); |
|
|
827 | |
|
|
828 | layout m1 (maze, 0, 0, m , maze.h); gen_mixed_ (m1, RP, !dir); |
|
|
829 | layout m2 (maze, m, 0, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
|
|
830 | } |
|
|
831 | else if (dir == 1 && maze.h > 16) |
|
|
832 | { |
|
|
833 | int m = rmg_rndm (8, maze.h - 8); |
|
|
834 | |
|
|
835 | layout m1 (maze, 0, 0, maze.w, m ); gen_mixed_ (m1, RP, !dir); |
|
|
836 | layout m2 (maze, 0, m, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
|
|
837 | } |
|
|
838 | else |
|
|
839 | { |
|
|
840 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 2) + 1; |
|
|
841 | |
|
|
842 | if (RP->map_layout_style == LAYOUT_MULTIPLE) |
|
|
843 | ++RP->map_layout_style; |
|
|
844 | |
|
|
845 | maze.generate (RP); |
|
|
846 | } |
|
|
847 | } |
|
|
848 | |
|
|
849 | static void |
|
|
850 | gen_mixed (layout &maze, random_map_params *RP) |
|
|
851 | { |
|
|
852 | random_map_params &rp = *new random_map_params (RP); |
|
|
853 | gen_mixed_ (maze, &rp, rmg_rndm (2)); |
|
|
854 | delete &rp; |
|
|
855 | |
|
|
856 | maze.border (); |
|
|
857 | maze.isolation_remover (); |
|
|
858 | } |
806 | |
859 | |
807 | /* function selects the maze function and gives it whatever |
860 | /* function selects the maze function and gives it whatever |
808 | arguments it needs. */ |
861 | arguments it needs. */ |
809 | void |
862 | void |
810 | layout::generate (random_map_params *RP) |
863 | layout::generate (random_map_params *RP) |
… | |
… | |
870 | if (rmg_rndm (2)) |
923 | if (rmg_rndm (2)) |
871 | doorify (); |
924 | doorify (); |
872 | |
925 | |
873 | break; |
926 | break; |
874 | |
927 | |
|
|
928 | case LAYOUT_MULTIPLE: |
|
|
929 | gen_mixed (*this, RP); |
|
|
930 | break; |
|
|
931 | |
875 | default: |
932 | default: |
876 | abort (); |
933 | abort (); |
877 | } |
934 | } |
878 | |
|
|
879 | /* rotate the maze randomly */ |
|
|
880 | rotate (rmg_rndm (4)); |
|
|
881 | |
|
|
882 | symmetrize (RP->symmetry_used); |
|
|
883 | |
|
|
884 | #if 0 |
|
|
885 | print ();//D |
|
|
886 | #endif |
|
|
887 | |
|
|
888 | if (RP->expand2x) |
|
|
889 | expand2x (); |
|
|
890 | } |
935 | } |
891 | |
936 | |
892 | //-GPL |
937 | //-GPL |
893 | |
938 | |
894 | #if 0 |
939 | #if 0 |