… | |
… | |
34 | this->h = h; |
34 | this->h = h; |
35 | |
35 | |
36 | // we store the layout in a single contiguous memory layout |
36 | // we store the layout in a single contiguous memory layout |
37 | // first part consists of pointers to each column, followed |
37 | // first part consists of pointers to each column, followed |
38 | // by the actual columns (not rows!) |
38 | // by the actual columns (not rows!) |
39 | int size = (sizeof (cell *) + sizeof (cell) * h) * w; |
39 | size = (sizeof (cell *) + sizeof (cell) * h) * w; |
40 | |
|
|
41 | data = (cell **)salloc<char> (size); |
40 | data = (cell **)salloc<char> (size); |
42 | |
41 | |
43 | cell *p = (cell *)(data + w); |
42 | cell *p = (cell *)(data + w); |
44 | |
43 | |
45 | for (int x = w; x--; ) |
44 | for (int x = 0; x < w; ++x) |
46 | data [x] = p + x * h; |
45 | data [x] = p + x * h; |
47 | } |
46 | } |
48 | |
47 | |
49 | layout::layout (int w, int h) |
48 | layout::layout (int w, int h) |
50 | { |
49 | { |
… | |
… | |
56 | alloc (copy.w, copy.h); |
55 | alloc (copy.w, copy.h); |
57 | |
56 | |
58 | memcpy (data [0], copy.data [0], sizeof (cell) * h * w); |
57 | memcpy (data [0], copy.data [0], sizeof (cell) * h * w); |
59 | } |
58 | } |
60 | |
59 | |
|
|
60 | layout::layout (layout &orig, int x1, int y1, int x2, int y2) |
|
|
61 | { |
|
|
62 | w = x2 - x1; |
|
|
63 | h = y2 - y1; |
|
|
64 | |
|
|
65 | // we only allocate space for the pointers |
|
|
66 | size = sizeof (cell *) * w; |
|
|
67 | data = (cell **)salloc<char> (size); |
|
|
68 | |
|
|
69 | // and now we point back into the original layout |
|
|
70 | for (int x = 0; x < w; ++x) |
|
|
71 | data [x] = orig.data [x + x1] + y1; |
|
|
72 | } |
|
|
73 | |
61 | layout::~layout () |
74 | layout::~layout () |
62 | { |
75 | { |
63 | int size = (sizeof (cell *) + sizeof (cell) * h) * w; |
|
|
64 | |
|
|
65 | sfree ((char *)data, size); |
76 | sfree ((char *)data, size); |
66 | } |
77 | } |
67 | |
78 | |
68 | void |
79 | void |
69 | layout::fill (char fill) |
80 | layout::fill (char fill) |
70 | { |
81 | { |
71 | memset (data [0], fill, w * h); |
82 | //memset (data [0], fill, w * h); // only when contiguous :/ |
|
|
83 | fill_rect (0, 0, w, h, fill); |
72 | } |
84 | } |
73 | |
85 | |
74 | void |
86 | void |
75 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
87 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
76 | { |
88 | { |
… | |
… | |
216 | for (;;) |
228 | for (;;) |
217 | { |
229 | { |
218 | point neigh[4]; |
230 | point neigh[4]; |
219 | int ncnt = 0; |
231 | int ncnt = 0; |
220 | |
232 | |
221 | if (x > 1 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); |
233 | if (x > 0 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); |
222 | if (x < dist.w - 2 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); |
234 | if (x < dist.w - 1 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); |
223 | if (y > 1 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); |
235 | if (y > 0 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); |
224 | if (y < dist.h - 2 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
236 | if (y < dist.h - 1 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
225 | |
237 | |
226 | if (!ncnt) |
238 | if (!ncnt) |
227 | return; |
239 | return; |
228 | |
240 | |
229 | point &p = neigh [rmg_rndm (ncnt)]; |
241 | point &p = neigh [rmg_rndm (ncnt)]; |
… | |
… | |
272 | |
284 | |
273 | if (!cnt) |
285 | if (!cnt) |
274 | { |
286 | { |
275 | // map is completely massive, this is not good, |
287 | // map is completely massive, this is not good, |
276 | // so make it empty instead. |
288 | // so make it empty instead. |
277 | dist.clear (); |
289 | dist.fill (1); |
278 | dist.border (255); |
|
|
279 | return; |
290 | return; |
280 | } |
291 | } |
281 | |
292 | |
282 | fixed_stack<point> seeds (dist.w * dist.h * 5); |
293 | fixed_stack<point> seeds (dist.w * dist.h * 5); |
283 | |
294 | |
… | |
… | |
318 | } |
329 | } |
319 | |
330 | |
320 | void |
331 | void |
321 | layout::isolation_remover () |
332 | layout::isolation_remover () |
322 | { |
333 | { |
323 | layout dist (w, h); |
334 | layout dist (w - 2, h - 2); // map without border |
324 | |
335 | |
325 | for (int x = 0; x < w; ++x) |
336 | for (int x = 1; x < w - 1; ++x) |
326 | for (int y = 0; y < h; ++y) |
337 | for (int y = 1; y < h - 1; ++y) |
327 | dist [x][y] = data [x][y] == '#' ? U8 (255) : 0; |
338 | dist [x - 1][y - 1] = data [x][y] == '#' ? U8 (255) : 0; |
328 | |
339 | |
329 | ::isolation_remover (dist); |
340 | ::isolation_remover (dist); |
330 | |
341 | |
331 | // now copy the tunnels over |
342 | // now copy the tunnels over |
332 | for (int x = 0; x < w; ++x) |
343 | for (int x = 1; x < w - 1; ++x) |
333 | for (int y = 0; y < h; ++y) |
344 | for (int y = 1; y < h - 1; ++y) |
334 | if (data [x][y] == '#' && dist [x][y] == 1) |
345 | if (data [x][y] == '#' && dist [x - 1][y - 1] == 1) |
335 | data [x][y] = 0; |
346 | data [x][y] = 0; |
336 | } |
|
|
337 | |
|
|
338 | ///////////////////////////////////////////////////////////////////////////// |
|
|
339 | |
|
|
340 | // inspired mostly by http://www.jimrandomh.org/misc/caves.txt |
|
|
341 | void |
|
|
342 | layout::gen_cave (int subtype) |
|
|
343 | { |
|
|
344 | switch (subtype) |
|
|
345 | { |
|
|
346 | // a rough cave |
|
|
347 | case 0: |
|
|
348 | fill_rand (rmg_rndm (85, 97)); |
|
|
349 | break; |
|
|
350 | |
|
|
351 | // corridors |
|
|
352 | case 1: |
|
|
353 | fill_rand (rmg_rndm (5, 40)); |
|
|
354 | erode_1_2 (5, 2, 10); |
|
|
355 | erode_1_2 (5, -1, 10); |
|
|
356 | erode_1_2 (5, 2, 1); |
|
|
357 | break; |
|
|
358 | |
|
|
359 | // somewhat open, roundish |
|
|
360 | case 2: |
|
|
361 | fill_rand (45); |
|
|
362 | erode_1_2 (5, 0, 5); |
|
|
363 | erode_1_2 (5, 1, 1); |
|
|
364 | break; |
|
|
365 | |
|
|
366 | // wide open, some room-like structures |
|
|
367 | case 3: |
|
|
368 | fill_rand (45); |
|
|
369 | erode_1_2 (5, 2, 4); |
|
|
370 | erode_1_2 (5, -1, 3); |
|
|
371 | break; |
|
|
372 | } |
|
|
373 | |
|
|
374 | border (); |
|
|
375 | isolation_remover (); |
|
|
376 | } |
347 | } |
377 | |
348 | |
378 | ///////////////////////////////////////////////////////////////////////////// |
349 | ///////////////////////////////////////////////////////////////////////////// |
379 | |
350 | |
380 | //+GPL |
351 | //+GPL |
… | |
… | |
801 | make_wall (*this, dx, dy, 1); |
772 | make_wall (*this, dx, dy, 1); |
802 | } |
773 | } |
803 | } |
774 | } |
804 | |
775 | |
805 | ///////////////////////////////////////////////////////////////////////////// |
776 | ///////////////////////////////////////////////////////////////////////////// |
|
|
777 | |
|
|
778 | // inspired mostly by http://www.jimrandomh.org/misc/caves.txt |
|
|
779 | void |
|
|
780 | layout::gen_cave (int subtype) |
|
|
781 | { |
|
|
782 | switch (subtype) |
|
|
783 | { |
|
|
784 | // a rough cave |
|
|
785 | case 0: |
|
|
786 | fill_rand (rmg_rndm (85, 97)); |
|
|
787 | break; |
|
|
788 | |
|
|
789 | // corridors |
|
|
790 | case 1: |
|
|
791 | fill_rand (rmg_rndm (5, 40)); |
|
|
792 | erode_1_2 (5, 2, 10); |
|
|
793 | erode_1_2 (5, -1, 10); |
|
|
794 | erode_1_2 (5, 2, 1); |
|
|
795 | break; |
|
|
796 | |
|
|
797 | // somewhat open, roundish |
|
|
798 | case 2: |
|
|
799 | fill_rand (45); |
|
|
800 | erode_1_2 (5, 0, 5); |
|
|
801 | erode_1_2 (5, 1, 1); |
|
|
802 | break; |
|
|
803 | |
|
|
804 | // wide open, some room-like structures |
|
|
805 | case 3: |
|
|
806 | fill_rand (45); |
|
|
807 | erode_1_2 (5, 2, 4); |
|
|
808 | erode_1_2 (5, -1, 3); |
|
|
809 | break; |
|
|
810 | } |
|
|
811 | |
|
|
812 | border (); |
|
|
813 | isolation_remover (); |
|
|
814 | } |
|
|
815 | |
|
|
816 | static void |
|
|
817 | gen_mixed_ (layout &maze, random_map_params *RP, int dir) |
|
|
818 | { |
|
|
819 | if (maze.w < 20 && maze.h < 20 && !rmg_rndm (3)) |
|
|
820 | dir = 2; // stop recursion randomly |
|
|
821 | |
|
|
822 | if (dir == 0 && maze.w > 16) |
|
|
823 | { |
|
|
824 | int m = rmg_rndm (8, maze.w - 8); |
|
|
825 | |
|
|
826 | layout m1 (maze, 0, 0, m , maze.h); gen_mixed_ (m1, RP, !dir); |
|
|
827 | layout m2 (maze, m, 0, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
|
|
828 | } |
|
|
829 | else if (dir == 1 && maze.h > 16) |
|
|
830 | { |
|
|
831 | int m = rmg_rndm (8, maze.h - 8); |
|
|
832 | |
|
|
833 | layout m1 (maze, 0, 0, maze.w, m ); gen_mixed_ (m1, RP, !dir); |
|
|
834 | layout m2 (maze, 0, m, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
|
|
835 | } |
|
|
836 | else |
|
|
837 | { |
|
|
838 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 2) + 1; |
|
|
839 | |
|
|
840 | if (RP->map_layout_style == LAYOUT_MULTIPLE) |
|
|
841 | ++RP->map_layout_style; |
|
|
842 | |
|
|
843 | maze.generate (RP); |
|
|
844 | } |
|
|
845 | } |
|
|
846 | |
|
|
847 | // recursive subdivision with random sublayouts |
|
|
848 | static void |
|
|
849 | gen_mixed (layout &maze, random_map_params *RP) |
|
|
850 | { |
|
|
851 | random_map_params &rp = *new random_map_params (RP); |
|
|
852 | gen_mixed_ (maze, &rp, rmg_rndm (2)); |
|
|
853 | delete &rp; |
|
|
854 | |
|
|
855 | maze.border (); |
|
|
856 | maze.isolation_remover (); |
|
|
857 | } |
806 | |
858 | |
807 | /* function selects the maze function and gives it whatever |
859 | /* function selects the maze function and gives it whatever |
808 | arguments it needs. */ |
860 | arguments it needs. */ |
809 | void |
861 | void |
810 | layout::generate (random_map_params *RP) |
862 | layout::generate (random_map_params *RP) |
… | |
… | |
870 | if (rmg_rndm (2)) |
922 | if (rmg_rndm (2)) |
871 | doorify (); |
923 | doorify (); |
872 | |
924 | |
873 | break; |
925 | break; |
874 | |
926 | |
|
|
927 | case LAYOUT_MULTIPLE: |
|
|
928 | gen_mixed (*this, RP); |
|
|
929 | break; |
|
|
930 | |
875 | default: |
931 | default: |
876 | abort (); |
932 | abort (); |
877 | } |
933 | } |
878 | |
|
|
879 | /* rotate the maze randomly */ |
|
|
880 | rotate (rmg_rndm (4)); |
|
|
881 | |
|
|
882 | symmetrize (RP->symmetry_used); |
|
|
883 | |
|
|
884 | #if 0 |
|
|
885 | print ();//D |
|
|
886 | #endif |
|
|
887 | |
|
|
888 | if (RP->expand2x) |
|
|
889 | expand2x (); |
|
|
890 | } |
934 | } |
891 | |
935 | |
892 | //-GPL |
936 | //-GPL |
893 | |
937 | |
894 | #if 0 |
938 | #if 0 |