… | |
… | |
238 | if (y < dist.h - 1 && U8 (dist [x][y + 1]) < d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
238 | if (y < dist.h - 1 && U8 (dist [x][y + 1]) < d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
239 | |
239 | |
240 | if (!ncnt) |
240 | if (!ncnt) |
241 | return; |
241 | return; |
242 | |
242 | |
243 | point &p = neigh [perturb ? rmg_rndm (ncnt) : 0]; |
243 | point p = neigh [perturb ? rmg_rndm (ncnt) : 0]; |
244 | |
244 | |
245 | seeds.push (p); |
245 | seeds.push (p); |
246 | |
246 | |
247 | x = p.x; |
247 | x = p.x; |
248 | y = p.y; |
248 | y = p.y; |
… | |
… | |
273 | // dist contains |
273 | // dist contains |
274 | // 0 == invisited rooms |
274 | // 0 == invisited rooms |
275 | // 1 == visited rooms |
275 | // 1 == visited rooms |
276 | // 2+ shortest distance to random near room |
276 | // 2+ shortest distance to random near room |
277 | |
277 | |
278 | max_it (perturb, 0); |
278 | clamp_it (perturb, 0, 2); |
279 | min_it (perturb, 2); |
|
|
280 | |
279 | |
281 | // phase 1, find seed |
280 | // phase 1, find seed |
282 | int cnt = 0; |
281 | int cnt = 0; |
283 | int x, y; |
282 | int x, y; |
284 | |
283 | |
… | |
… | |
358 | /* puts doors at appropriate locations in a maze. */ |
357 | /* puts doors at appropriate locations in a maze. */ |
359 | void |
358 | void |
360 | layout::doorify () |
359 | layout::doorify () |
361 | { |
360 | { |
362 | int ndoors = w * h / 60; /* reasonable number of doors. */ |
361 | int ndoors = w * h / 60; /* reasonable number of doors. */ |
363 | int doorlocs = 0; /* # of available doorlocations */ |
|
|
364 | |
362 | |
365 | uint16 *doorlist_x = salloc<uint16> (w * h); |
363 | fixed_stack<point> doorloc (w * h); |
366 | uint16 *doorlist_y = salloc<uint16> (w * h); |
|
|
367 | |
364 | |
368 | /* make a list of possible door locations */ |
365 | /* make a list of possible door locations */ |
369 | for (int i = 1; i < w - 1; i++) |
366 | for (int i = 1; i < w - 1; i++) |
370 | for (int j = 1; j < h - 1; j++) |
367 | for (int j = 1; j < h - 1; j++) |
371 | { |
368 | { |
372 | int sindex = surround_flag (*this, i, j); |
369 | int sindex = surround_flag (*this, i, j); |
373 | |
370 | |
374 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
371 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
375 | { |
372 | doorloc.push (point (i, j)); |
376 | doorlist_x [doorlocs] = i; |
|
|
377 | doorlist_y [doorlocs] = j; |
|
|
378 | doorlocs++; |
|
|
379 | } |
|
|
380 | } |
373 | } |
381 | |
374 | |
382 | while (ndoors > 0 && doorlocs > 0) |
375 | while (ndoors && doorloc.size) |
383 | { |
376 | { |
384 | int di = rmg_rndm (doorlocs); |
377 | point p = doorloc.remove (rmg_rndm (doorloc.size)); |
385 | int i = doorlist_x [di]; |
378 | |
386 | int j = doorlist_y [di]; |
|
|
387 | int sindex = surround_flag (*this, i, j); |
379 | int sindex = surround_flag (*this, p.x, p.y); |
388 | |
380 | |
389 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
381 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
390 | { |
382 | { |
391 | data [i][j] = 'D'; |
383 | data [p.x][p.y] = 'D'; |
392 | ndoors--; |
384 | --ndoors; |
393 | } |
385 | } |
394 | |
|
|
395 | /* reduce the size of the list */ |
|
|
396 | doorlocs--; |
|
|
397 | doorlist_x[di] = doorlist_x [doorlocs]; |
|
|
398 | doorlist_y[di] = doorlist_y [doorlocs]; |
|
|
399 | } |
386 | } |
400 | |
|
|
401 | sfree (doorlist_x, w * h); |
|
|
402 | sfree (doorlist_y, w * h); |
|
|
403 | } |
387 | } |
404 | |
388 | |
405 | /* takes a map and makes it symmetric: adjusts Xsize and |
389 | /* takes a map and makes it symmetric: adjusts Xsize and |
406 | * Ysize to produce a symmetric map. |
390 | * Ysize to produce a symmetric map. |
407 | */ |
391 | */ |
… | |
… | |
776 | else |
760 | else |
777 | make_wall (*this, dx, dy, 1); |
761 | make_wall (*this, dx, dy, 1); |
778 | } |
762 | } |
779 | } |
763 | } |
780 | |
764 | |
|
|
765 | //-GPL |
|
|
766 | |
781 | ///////////////////////////////////////////////////////////////////////////// |
767 | ///////////////////////////////////////////////////////////////////////////// |
782 | |
768 | |
783 | // inspired mostly by http://www.jimrandomh.org/misc/caves.txt |
769 | // inspired mostly by http://www.jimrandomh.org/misc/caves.txt |
784 | void |
770 | void |
785 | layout::gen_cave (int subtype) |
771 | layout::gen_cave (int subtype) |
… | |
… | |
797 | erode_1_2 (5, 2, 10); |
783 | erode_1_2 (5, 2, 10); |
798 | erode_1_2 (5, -1, 10); |
784 | erode_1_2 (5, -1, 10); |
799 | erode_1_2 (5, 2, 1); |
785 | erode_1_2 (5, 2, 1); |
800 | break; |
786 | break; |
801 | |
787 | |
802 | // somewhat open, roundish |
788 | // somewhat open, some room-like structures |
803 | case 2: |
789 | case 2: |
|
|
790 | fill_rand (45); |
|
|
791 | erode_1_2 (5, 2, 4); |
|
|
792 | erode_1_2 (5, -1, 3); |
|
|
793 | break; |
|
|
794 | |
|
|
795 | // wide open, roundish |
|
|
796 | case 3: |
804 | fill_rand (45); |
797 | fill_rand (45); |
805 | erode_1_2 (5, 0, 5); |
798 | erode_1_2 (5, 0, 5); |
806 | erode_1_2 (5, 1, 1); |
799 | erode_1_2 (5, 1, 1); |
807 | break; |
800 | break; |
808 | |
|
|
809 | // wide open, some room-like structures |
|
|
810 | case 3: |
|
|
811 | fill_rand (45); |
|
|
812 | erode_1_2 (5, 2, 4); |
|
|
813 | erode_1_2 (5, -1, 3); |
|
|
814 | break; |
|
|
815 | } |
801 | } |
816 | |
802 | |
817 | border (); |
803 | border (); |
818 | isolation_remover (); |
804 | isolation_remover (1); |
819 | } |
805 | } |
820 | |
806 | |
821 | void |
807 | void |
822 | layout::gen_castle () |
808 | layout::gen_castle () |
823 | { |
809 | { |
… | |
… | |
826 | for (int n = w * h / 30 + 1; n--; ) |
812 | for (int n = w * h / 30 + 1; n--; ) |
827 | { |
813 | { |
828 | int rw = rmg_rndm (6, 10); |
814 | int rw = rmg_rndm (6, 10); |
829 | int rh = rmg_rndm (6, 10); |
815 | int rh = rmg_rndm (6, 10); |
830 | |
816 | |
|
|
817 | if (rw > w || rh > h) |
|
|
818 | continue; |
|
|
819 | |
831 | int rx = rmg_rndm (0, w - rw); |
820 | int rx = rmg_rndm (0, w - rw); |
832 | int ry = rmg_rndm (0, h - rh); |
821 | int ry = rmg_rndm (0, h - rh); |
833 | |
822 | |
834 | rect (rx, ry, rx + rw, ry + rh, '#'); |
823 | rect (rx, ry, rx + rw, ry + rh, '#'); |
835 | fill_rect (rx + 1, ry + 1, rx + rw - 1, ry + rh - 1, 0); |
824 | fill_rect (rx + 1, ry + 1, rx + rw - 1, ry + rh - 1, 0); |
… | |
… | |
838 | border (); |
827 | border (); |
839 | isolation_remover (0); |
828 | isolation_remover (0); |
840 | } |
829 | } |
841 | |
830 | |
842 | static void |
831 | static void |
843 | gen_mixed_ (layout &maze, random_map_params *RP, int dir) |
832 | gen_mixed_ (layout &maze, random_map_params *RP) |
844 | { |
833 | { |
|
|
834 | int dir; |
|
|
835 | |
845 | if (maze.w < 20 && maze.h < 20 && !rmg_rndm (3)) |
836 | if (maze.w < 20 && maze.h < 20 && !rmg_rndm (3)) |
846 | dir = 2; // stop recursion randomly |
837 | dir = 2; // stop recursion randomly |
|
|
838 | else |
|
|
839 | dir = maze.w > maze.h; |
847 | |
840 | |
848 | if (dir == 0 && maze.w > 16) |
841 | if (dir == 0 && maze.w > 16) |
849 | { |
842 | { |
850 | int m = rmg_rndm (8, maze.w - 8); |
843 | int m = rmg_rndm (8, maze.w - 8); |
851 | |
844 | |
852 | layout m1 (maze, 0, 0, m , maze.h); gen_mixed_ (m1, RP, !dir); |
845 | layout m1 (maze, 0, 0, m , maze.h); gen_mixed_ (m1, RP); |
853 | layout m2 (maze, m, 0, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
846 | layout m2 (maze, m, 0, maze.w, maze.h); gen_mixed_ (m2, RP); |
854 | } |
847 | } |
855 | else if (dir == 1 && maze.h > 16) |
848 | else if (dir == 1 && maze.h > 16) |
856 | { |
849 | { |
857 | int m = rmg_rndm (8, maze.h - 8); |
850 | int m = rmg_rndm (8, maze.h - 8); |
858 | |
851 | |
859 | layout m1 (maze, 0, 0, maze.w, m ); gen_mixed_ (m1, RP, !dir); |
852 | layout m1 (maze, 0, 0, maze.w, m ); gen_mixed_ (m1, RP); |
860 | layout m2 (maze, 0, m, maze.w, maze.h); gen_mixed_ (m2, RP, !dir); |
853 | layout m2 (maze, 0, m, maze.w, maze.h); gen_mixed_ (m2, RP); |
861 | } |
854 | } |
862 | else |
855 | else |
863 | { |
856 | { |
864 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 2) + 1; |
857 | RP->map_layout_style = rmg_rndm (NROFLAYOUTS - 2) + 1; |
865 | |
858 | |
… | |
… | |
873 | // recursive subdivision with random sublayouts |
866 | // recursive subdivision with random sublayouts |
874 | static void |
867 | static void |
875 | gen_mixed (layout &maze, random_map_params *RP) |
868 | gen_mixed (layout &maze, random_map_params *RP) |
876 | { |
869 | { |
877 | random_map_params &rp = *new random_map_params (RP); |
870 | random_map_params &rp = *new random_map_params (RP); |
878 | gen_mixed_ (maze, &rp, rmg_rndm (2)); |
871 | gen_mixed_ (maze, &rp); |
879 | delete &rp; |
872 | delete &rp; |
880 | |
873 | |
881 | maze.border (); |
874 | maze.border (); |
882 | maze.isolation_remover (); |
875 | maze.isolation_remover (0); |
883 | } |
876 | } |
|
|
877 | |
|
|
878 | //+GPL |
884 | |
879 | |
885 | /* function selects the maze function and gives it whatever |
880 | /* function selects the maze function and gives it whatever |
886 | arguments it needs. */ |
881 | arguments it needs. */ |
887 | void |
882 | void |
888 | layout::generate (random_map_params *RP) |
883 | layout::generate (random_map_params *RP) |
… | |
… | |
968 | } |
963 | } |
969 | |
964 | |
970 | //-GPL |
965 | //-GPL |
971 | |
966 | |
972 | #if 0 |
967 | #if 0 |
|
|
968 | static void |
|
|
969 | gen_village (layout &maze) |
|
|
970 | { |
|
|
971 | maze.clear (); |
|
|
972 | maze.border (); |
|
|
973 | |
|
|
974 | for (int n = maze.w * maze.h / 200 + 1; n--; ) |
|
|
975 | { |
|
|
976 | int rw = rmg_rndm (6, 10); |
|
|
977 | int rh = rmg_rndm (6, 10); |
|
|
978 | |
|
|
979 | int rx = rmg_rndm (2, maze.w - rw - 2); |
|
|
980 | int ry = rmg_rndm (2, maze.h - rh - 2); |
|
|
981 | |
|
|
982 | maze.rect (rx, ry, rx + rw, ry + rh, '#'); |
|
|
983 | } |
|
|
984 | |
|
|
985 | maze.border (); |
|
|
986 | maze.isolation_remover (2); |
|
|
987 | } |
|
|
988 | |
973 | static struct demo |
989 | static struct demo |
974 | { |
990 | { |
975 | demo () |
991 | demo () |
976 | { |
992 | { |
977 | rmg_rndm.seed (time (0)); |
993 | rmg_rndm.seed (time (0)); |
978 | |
994 | |
979 | for(int i=1;i<100;i++) |
995 | for(int i=1;i<100;i++) |
980 | { |
996 | { |
981 | layout maze (40, 25); |
997 | layout maze (40, 30); |
982 | maze.gen_castle (); |
998 | gen_village (maze); |
983 | maze.doorify (); |
999 | maze.doorify (); |
984 | maze.print (); |
1000 | maze.print (); |
985 | exit(0); |
1001 | exit(0); |
986 | } |
1002 | } |
987 | |
1003 | |