… | |
… | |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <rproto.h> |
26 | #include <rproto.h> |
27 | |
27 | |
|
|
28 | void |
|
|
29 | layout::alloc (int w, int h) |
|
|
30 | { |
|
|
31 | assert (sizeof (cell) == 1); |
|
|
32 | |
|
|
33 | this->w = w; |
|
|
34 | this->h = h; |
|
|
35 | |
|
|
36 | // we store the layout in a single contiguous memory layout |
|
|
37 | // first part consists of pointers to each column, followed |
|
|
38 | // by the actual columns (not rows!) |
|
|
39 | size = (sizeof (cell *) + sizeof (cell) * h) * w; |
|
|
40 | data = (cell **)salloc<char> (size); |
|
|
41 | |
|
|
42 | cell *p = (cell *)(data + w); |
|
|
43 | |
|
|
44 | for (int x = 0; x < w; ++x) |
|
|
45 | data [x] = p + x * h; |
|
|
46 | } |
|
|
47 | |
28 | layout::layout (int w, int h) |
48 | layout::layout (int w, int h) |
29 | : w(w), h(h) |
|
|
30 | { |
49 | { |
31 | int size = (sizeof (char *) + sizeof (char) * h) * w; |
50 | alloc (w, h); |
|
|
51 | } |
32 | |
52 | |
|
|
53 | layout::layout (layout ©) |
|
|
54 | { |
|
|
55 | alloc (copy.w, copy.h); |
|
|
56 | |
|
|
57 | memcpy (data [0], copy.data [0], sizeof (cell) * h * w); |
|
|
58 | } |
|
|
59 | |
|
|
60 | layout::layout (layout &orig, int x1, int y1, int x2, int y2) |
|
|
61 | { |
|
|
62 | w = x2 - x1; |
|
|
63 | h = y2 - y1; |
|
|
64 | |
|
|
65 | // we only allocate space for the pointers |
|
|
66 | size = sizeof (cell *) * w; |
33 | col = (char **)salloc<char> (size); |
67 | data = (cell **)salloc<char> (size); |
34 | |
68 | |
35 | char *data = (char *)(col + w); |
69 | // and now we point back into the original layout |
36 | |
|
|
37 | for (int x = w; x--; ) |
70 | for (int x = 0; x < w; ++x) |
38 | col [x] = data + x * h; |
71 | data [x] = orig.data [x + x1] + y1; |
39 | } |
72 | } |
40 | |
73 | |
41 | layout::~layout () |
74 | layout::~layout () |
42 | { |
75 | { |
43 | int size = (sizeof (char *) + sizeof (char) * h) * w; |
|
|
44 | |
|
|
45 | sfree ((char *)col, size); |
76 | sfree ((char *)data, size); |
46 | } |
77 | } |
47 | |
78 | |
48 | void |
79 | void |
49 | layout::fill (char fill) |
80 | layout::fill (char fill) |
50 | { |
81 | { |
51 | memset (col [0], fill, w * h); |
82 | memset (data [0], fill, w * h); |
52 | } |
83 | } |
53 | |
84 | |
54 | void |
85 | void |
55 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
86 | layout::rect (int x1, int y1, int x2, int y2, char fill) |
56 | { |
87 | { |
|
|
88 | --x2; |
|
|
89 | |
|
|
90 | memset (data [x1] + y1, fill, y2 - y1); |
|
|
91 | memset (data [x2] + y1, fill, y2 - y1); |
|
|
92 | |
|
|
93 | while (++x1 < x2) |
|
|
94 | data [x1][y1] = data [x1][y2 - 1] = fill; |
|
|
95 | } |
|
|
96 | |
|
|
97 | void |
|
|
98 | layout::fill_rect (int x1, int y1, int x2, int y2, char fill) |
|
|
99 | { |
57 | for (; x1 < x2; ++x1) |
100 | for (; x1 < x2; ++x1) |
58 | memset (col [x1] + y1, fill, y2 - y1); |
101 | memset (data [x1] + y1, fill, y2 - y1); |
59 | } |
102 | } |
60 | |
103 | |
61 | void layout::border (char fill) |
104 | void layout::border (char fill) |
62 | { |
105 | { |
63 | for (int i = 0; i < w; i++) col [i][0] = col [i][h - 1] = fill; |
106 | rect (0, 0, w, h, fill); |
64 | for (int j = 0; j < h; j++) col [0][j] = col [w - 1][j] = fill; |
|
|
65 | } |
107 | } |
66 | |
108 | |
67 | void |
109 | void |
68 | layout::fill_rand (int percent) |
110 | layout::fill_rand (int percent) |
69 | { |
111 | { |
70 | percent = lerp (percent, 0, 100, 0, 256); |
112 | percent = lerp (percent, 0, 100, 0, 256); |
71 | |
113 | |
72 | for (int x = w - 1; --x > 0; ) |
114 | for (int x = w - 1; --x > 0; ) |
73 | for (int y = h - 1; --y > 0; ) |
115 | for (int y = h - 1; --y > 0; ) |
74 | col [x][y] = rmg_rndm (256) > percent ? 0 : '#'; |
116 | data [x][y] = rmg_rndm (256) > percent ? 0 : '#'; |
75 | } |
117 | } |
76 | |
118 | |
77 | ///////////////////////////////////////////////////////////////////////////// |
119 | ///////////////////////////////////////////////////////////////////////////// |
78 | |
120 | |
79 | // erode by cellular automata |
121 | // erode by cellular automata |
… | |
… | |
104 | for (int i = array_length (dds); i--; ) |
146 | for (int i = array_length (dds); i--; ) |
105 | { |
147 | { |
106 | int nx = x + dds [i][0]; |
148 | int nx = x + dds [i][0]; |
107 | int ny = y + dds [i][1]; |
149 | int ny = y + dds [i][1]; |
108 | |
150 | |
109 | if (!IN_RANGE_EXC (nx, 0, w) || !IN_RANGE_EXC (ny, 0, h) || !col [nx][ny]) |
151 | if (!IN_RANGE_EXC (nx, 0, w) || !IN_RANGE_EXC (ny, 0, h) || !data [nx][ny]) |
110 | { |
152 | { |
111 | n1 += dds [i][2]; |
153 | n1 += dds [i][2]; |
112 | n2++; |
154 | n2++; |
113 | } |
155 | } |
114 | } |
156 | } |
… | |
… | |
128 | { |
170 | { |
129 | for (int y = 0; y < h; y++) |
171 | for (int y = 0; y < h; y++) |
130 | { |
172 | { |
131 | for (int x = 0; x < w; x++) |
173 | for (int x = 0; x < w; x++) |
132 | { |
174 | { |
133 | U8 c = (U8)col [x][y]; |
175 | U8 c = (U8)data [x][y]; |
134 | |
176 | |
135 | if (!c) |
177 | if (!c) |
136 | c = ' '; |
178 | c = ' '; |
137 | else if (c < 10) |
179 | else if (c < 10) |
138 | c += '0'; |
180 | c += '0'; |
… | |
… | |
151 | ///////////////////////////////////////////////////////////////////////////// |
193 | ///////////////////////////////////////////////////////////////////////////// |
152 | // isolation remover - ensures single connected area |
194 | // isolation remover - ensures single connected area |
153 | |
195 | |
154 | typedef fixed_stack<point> pointlist; |
196 | typedef fixed_stack<point> pointlist; |
155 | |
197 | |
156 | static noinline void |
198 | static void noinline |
157 | push_flood_fill (layout &dist, pointlist &seeds, int x, int y) |
199 | push_flood_fill (layout &dist, pointlist &seeds, int x, int y) |
158 | { |
200 | { |
159 | if (dist [x][y]) |
201 | if (dist [x][y]) |
160 | return; |
202 | return; |
161 | |
203 | |
… | |
… | |
172 | ++y; |
214 | ++y; |
173 | } |
215 | } |
174 | |
216 | |
175 | while (--y >= y0) |
217 | while (--y >= y0) |
176 | { |
218 | { |
177 | if (x > 0) push_flood_fill (dist, seeds, x - 1, y); |
219 | if (x > 0 && !dist [x - 1][y]) push_flood_fill (dist, seeds, x - 1, y); |
178 | if (x < dist.w - 1) push_flood_fill (dist, seeds, x + 1, y); |
220 | if (x < dist.w - 1 && !dist [x + 1][y]) push_flood_fill (dist, seeds, x + 1, y); |
179 | } |
221 | } |
180 | } |
222 | } |
181 | |
223 | |
182 | static inline void |
224 | static inline void |
183 | make_tunnel (layout &dist, pointlist &seeds, int x, int y, U8 d) |
225 | make_tunnel (layout &dist, pointlist &seeds, int x, int y, U8 d) |
184 | { |
226 | { |
185 | for (;;) |
227 | for (;;) |
186 | { |
228 | { |
|
|
229 | point neigh[4]; |
|
|
230 | int ncnt = 0; |
|
|
231 | |
187 | if (x > 1 && U8 (dist [x - 1][y]) < d && dist [x - 1][y] > 1) |
232 | if (x > 0 && U8 (dist [x - 1][y]) <= d && dist [x - 1][y] > 1) neigh [ncnt++] = point (x - 1, y); |
188 | --x; |
|
|
189 | else if (x < dist.w - 2 && U8 (dist [x + 1][y]) < d && dist [x + 1][y] > 1) |
233 | if (x < dist.w - 1 && U8 (dist [x + 1][y]) <= d && dist [x + 1][y] > 1) neigh [ncnt++] = point (x + 1, y); |
190 | ++x; |
|
|
191 | else if (y > 1 && U8 (dist [x][y - 1]) < d && dist [x][y - 1] > 1) |
234 | if (y > 0 && U8 (dist [x][y - 1]) <= d && dist [x][y - 1] > 1) neigh [ncnt++] = point (x, y - 1); |
192 | --y; |
|
|
193 | else if (y < dist.h - 2 && U8 (dist [x][y + 1]) < d && dist [x][y + 1] > 1) |
235 | if (y < dist.h - 1 && U8 (dist [x][y + 1]) <= d && dist [x][y + 1] > 1) neigh [ncnt++] = point (x, y + 1); |
194 | ++y; |
236 | |
195 | else |
237 | if (!ncnt) |
196 | break; |
238 | return; |
|
|
239 | |
|
|
240 | point &p = neigh [rmg_rndm (ncnt)]; |
|
|
241 | |
|
|
242 | seeds.push (p); |
|
|
243 | |
|
|
244 | x = p.x; |
|
|
245 | y = p.y; |
197 | |
246 | |
198 | d = dist [x][y]; |
247 | d = dist [x][y]; |
199 | dist [x][y] = 1; |
248 | dist [x][y] = 1; |
200 | seeds.push (point (x, y)); |
|
|
201 | } |
249 | } |
202 | } |
250 | } |
203 | |
251 | |
204 | static void inline |
252 | static void inline |
205 | maybe_push (layout &dist, pointlist &seeds, int x, int y, U8 d) |
253 | maybe_push (layout &dist, pointlist &seeds, int x, int y, U8 d) |
… | |
… | |
212 | return; |
260 | return; |
213 | |
261 | |
214 | seeds.push (point (x, y)); |
262 | seeds.push (point (x, y)); |
215 | } |
263 | } |
216 | |
264 | |
217 | void |
265 | // isolation remover, works on a "distance" map |
218 | layout::isolation_remover (bool dirty) |
266 | // the map must be initialised with 0 == rooms, 255 = walls |
|
|
267 | static void noinline |
|
|
268 | isolation_remover (layout &dist) |
219 | { |
269 | { |
220 | layout dist (w, h); |
|
|
221 | |
|
|
222 | // dist contains |
270 | // dist contains |
223 | // 0 == invisited rooms |
271 | // 0 == invisited rooms |
224 | // 1 == visited rooms |
272 | // 1 == visited rooms |
225 | // 2+ shortest distance to random near room |
273 | // 2+ shortest distance to random near room |
226 | |
274 | |
227 | // phase 1, initialise dist array, find seed |
275 | // phase 1, find seed |
228 | int cnt = 0; |
276 | int cnt = 0; |
229 | int x, y; |
277 | int x, y; |
230 | |
278 | |
231 | for (int i = 0; i < w; ++i) |
279 | for (int i = 0; i < dist.w; ++i) |
232 | for (int j = 0; j < h; ++j) |
280 | for (int j = 0; j < dist.h; ++j) |
233 | { |
281 | if (!dist [i][j] && !rmg_rndm (++cnt)) |
234 | if (col [i][j] == '#') |
|
|
235 | dist [i][j] = U8 (255); |
|
|
236 | else |
|
|
237 | { |
|
|
238 | dist [i][j] = 0; |
|
|
239 | if (!rmg_rndm (++cnt)) |
|
|
240 | x = i, y = j; |
282 | x = i, y = j; |
241 | } |
|
|
242 | } |
|
|
243 | |
283 | |
244 | if (!cnt) |
284 | if (!cnt) |
245 | { |
285 | { |
246 | // map is completely massive, this is not good, |
286 | // map is completely massive, this is not good, |
247 | // so make it empty instead. |
287 | // so make it empty instead. |
248 | clear (); |
288 | dist.fill (1); |
249 | border (); |
|
|
250 | return; |
289 | return; |
251 | } |
290 | } |
252 | |
291 | |
253 | fixed_stack<point> seeds (w * h * 5); |
292 | fixed_stack<point> seeds (dist.w * dist.h * 5); |
254 | |
293 | |
255 | // found first free space - picking the first one gives |
294 | // found first free space - picking the first one gives |
256 | // us a slight bias for tunnels, but usually you won't |
295 | // us a slight bias for tunnels, but usually you won't |
257 | // notice that in-game |
296 | // notice that in-game |
258 | seeds.push (point (x, y)); |
297 | seeds.push (point (x, y)); |
… | |
… | |
270 | y = p.y; |
309 | y = p.y; |
271 | |
310 | |
272 | if (!dist [x][y]) |
311 | if (!dist [x][y]) |
273 | { |
312 | { |
274 | // found new isolated area, make tunnel |
313 | // found new isolated area, make tunnel |
275 | if (!dirty) |
|
|
276 | push_flood_fill (dist, seeds, x, y); |
314 | push_flood_fill (dist, seeds, x, y); |
277 | |
|
|
278 | make_tunnel (dist, seeds, x, y, 255); |
315 | make_tunnel (dist, seeds, x, y, 255); |
279 | |
|
|
280 | if (dirty) |
|
|
281 | push_flood_fill (dist, seeds, x, y); |
|
|
282 | } |
316 | } |
283 | else |
317 | else |
284 | { |
318 | { |
285 | // nothing here, continue to expand |
319 | // nothing here, continue to expand |
286 | U8 d = U8 (dist [x][y]) + 1; |
320 | U8 d = U8 (dist [x][y]) + 1; |
… | |
… | |
289 | if (x > 0) maybe_push (dist, seeds, x - 1, y, d); |
323 | if (x > 0) maybe_push (dist, seeds, x - 1, y, d); |
290 | if (y < dist.h - 1) maybe_push (dist, seeds, x, y + 1, d); |
324 | if (y < dist.h - 1) maybe_push (dist, seeds, x, y + 1, d); |
291 | if (y > 0) maybe_push (dist, seeds, x, y - 1, d); |
325 | if (y > 0) maybe_push (dist, seeds, x, y - 1, d); |
292 | } |
326 | } |
293 | } |
327 | } |
|
|
328 | } |
|
|
329 | |
|
|
330 | void |
|
|
331 | layout::isolation_remover () |
|
|
332 | { |
|
|
333 | layout dist (w - 2, h - 2); // map without border |
|
|
334 | |
|
|
335 | for (int x = 1; x < w - 1; ++x) |
|
|
336 | for (int y = 1; y < h - 1; ++y) |
|
|
337 | dist [x - 1][y - 1] = data [x][y] == '#' ? U8 (255) : 0; |
|
|
338 | |
|
|
339 | ::isolation_remover (dist); |
294 | |
340 | |
295 | // now copy the tunnels over |
341 | // now copy the tunnels over |
296 | for (int x = 0; x < w; ++x) |
342 | for (int x = 1; x < w - 1; ++x) |
297 | for (int y = 0; y < h; ++y) |
343 | for (int y = 1; y < h - 1; ++y) |
298 | if (col [x][y] == '#' && dist [x][y] == 1) |
344 | if (data [x][y] == '#' && dist [x - 1][y - 1] == 1) |
299 | col [x][y] = 0; |
345 | data [x][y] = 0; |
300 | } |
346 | } |
301 | |
347 | |
302 | ///////////////////////////////////////////////////////////////////////////// |
348 | ///////////////////////////////////////////////////////////////////////////// |
303 | |
349 | |
304 | // inspired mostly by http://www.jimrandomh.org/misc/caves.txt |
350 | // inspired mostly by http://www.jimrandomh.org/misc/caves.txt |
… | |
… | |
307 | { |
353 | { |
308 | switch (subtype) |
354 | switch (subtype) |
309 | { |
355 | { |
310 | // a rough cave |
356 | // a rough cave |
311 | case 0: |
357 | case 0: |
312 | fill_rand (rmg_rndm (80, 95)); |
358 | fill_rand (rmg_rndm (85, 97)); |
313 | break; |
359 | break; |
314 | |
360 | |
315 | // corridors |
361 | // corridors |
316 | case 1: |
362 | case 1: |
317 | fill_rand (rmg_rndm (5, 40)); |
363 | fill_rand (rmg_rndm (5, 40)); |
… | |
… | |
374 | int j = doorlist_y [di]; |
420 | int j = doorlist_y [di]; |
375 | int sindex = surround_flag (*this, i, j); |
421 | int sindex = surround_flag (*this, i, j); |
376 | |
422 | |
377 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
423 | if (sindex == 3 || sindex == 12) /* these are possible door sindex */ |
378 | { |
424 | { |
379 | col [i][j] = 'D'; |
425 | data [i][j] = 'D'; |
380 | ndoors--; |
426 | ndoors--; |
381 | } |
427 | } |
382 | |
428 | |
383 | /* reduce the size of the list */ |
429 | /* reduce the size of the list */ |
384 | doorlocs--; |
430 | doorlocs--; |
… | |
… | |
407 | if (symmetry == SYMMETRY_X) |
453 | if (symmetry == SYMMETRY_X) |
408 | for (int i = 0; i < sym_layout.w / 2 + 1; i++) |
454 | for (int i = 0; i < sym_layout.w / 2 + 1; i++) |
409 | for (int j = 0; j < sym_layout.h; j++) |
455 | for (int j = 0; j < sym_layout.h; j++) |
410 | { |
456 | { |
411 | sym_layout[i ][j] = |
457 | sym_layout[i ][j] = |
412 | sym_layout[sym_layout.w - i - 1][j] = col[i][j]; |
458 | sym_layout[sym_layout.w - i - 1][j] = data [i][j]; |
413 | } |
459 | } |
414 | |
460 | |
415 | if (symmetry == SYMMETRY_Y) |
461 | if (symmetry == SYMMETRY_Y) |
416 | for (int i = 0; i < sym_layout.w; i++) |
462 | for (int i = 0; i < sym_layout.w; i++) |
417 | for (int j = 0; j < sym_layout.h / 2 + 1; j++) |
463 | for (int j = 0; j < sym_layout.h / 2 + 1; j++) |
418 | { |
464 | { |
419 | sym_layout[i][j ] = |
465 | sym_layout[i][j ] = |
420 | sym_layout[i][sym_layout.h - j - 1] = col[i][j]; |
466 | sym_layout[i][sym_layout.h - j - 1] = data [i][j]; |
421 | } |
467 | } |
422 | |
468 | |
423 | if (symmetry == SYMMETRY_XY) |
469 | if (symmetry == SYMMETRY_XY) |
424 | for (int i = 0; i < sym_layout.w / 2 + 1; i++) |
470 | for (int i = 0; i < sym_layout.w / 2 + 1; i++) |
425 | for (int j = 0; j < sym_layout.h / 2 + 1; j++) |
471 | for (int j = 0; j < sym_layout.h / 2 + 1; j++) |
426 | { |
472 | { |
427 | sym_layout[i ][j ] = |
473 | sym_layout[i ][j ] = |
428 | sym_layout[i ][sym_layout.h - j - 1] = |
474 | sym_layout[i ][sym_layout.h - j - 1] = |
429 | sym_layout[sym_layout.w - i - 1][j ] = |
475 | sym_layout[sym_layout.w - i - 1][j ] = |
430 | sym_layout[sym_layout.w - i - 1][sym_layout.h - j - 1] = col[i][j]; |
476 | sym_layout[sym_layout.w - i - 1][sym_layout.h - j - 1] = data [i][j]; |
431 | } |
477 | } |
432 | |
478 | |
433 | /* need to run the isolation remover for some layouts */ |
479 | /* need to run the isolation remover for some layouts */ |
434 | #if 0 |
480 | #if 0 |
435 | switch (RP->map_layout_style) |
481 | switch (RP->map_layout_style) |
… | |
… | |
461 | { |
507 | { |
462 | layout new_layout (w, h); |
508 | layout new_layout (w, h); |
463 | |
509 | |
464 | for (int i = 0; i < w; i++) /* copy a reflection back */ |
510 | for (int i = 0; i < w; i++) /* copy a reflection back */ |
465 | for (int j = 0; j < h; j++) |
511 | for (int j = 0; j < h; j++) |
466 | new_layout [i][j] = col [w - i - 1][h - j - 1]; |
512 | new_layout [i][j] = data [w - i - 1][h - j - 1]; |
467 | |
513 | |
468 | swap (new_layout); |
514 | swap (new_layout); |
469 | } |
515 | } |
470 | break; |
516 | break; |
471 | |
517 | |
… | |
… | |
475 | layout new_layout (h, w); |
521 | layout new_layout (h, w); |
476 | |
522 | |
477 | if (rotation == 1) /* swap x and y */ |
523 | if (rotation == 1) /* swap x and y */ |
478 | for (int i = 0; i < w; i++) |
524 | for (int i = 0; i < w; i++) |
479 | for (int j = 0; j < h; j++) |
525 | for (int j = 0; j < h; j++) |
480 | new_layout [j][i] = col [i][j]; |
526 | new_layout [j][i] = data [i][j]; |
481 | |
527 | |
482 | if (rotation == 3) /* swap x and y */ |
528 | if (rotation == 3) /* swap x and y */ |
483 | for (int i = 0; i < w; i++) |
529 | for (int i = 0; i < w; i++) |
484 | for (int j = 0; j < h; j++) |
530 | for (int j = 0; j < h; j++) |
485 | new_layout [j][i] = col [w - i - 1][h - j - 1]; |
531 | new_layout [j][i] = data [w - i - 1][h - j - 1]; |
486 | |
532 | |
487 | swap (new_layout); |
533 | swap (new_layout); |
488 | } |
534 | } |
489 | break; |
535 | break; |
490 | } |
536 | } |
… | |
… | |
616 | |
662 | |
617 | new_layout.clear (); |
663 | new_layout.clear (); |
618 | |
664 | |
619 | for (int i = 0; i < w; i++) |
665 | for (int i = 0; i < w; i++) |
620 | for (int j = 0; j < h; j++) |
666 | for (int j = 0; j < h; j++) |
621 | switch (col [i][j]) |
667 | switch (data [i][j]) |
622 | { |
668 | { |
623 | case '#': expand_wall (new_layout, i, j, *this); break; |
669 | case '#': expand_wall (new_layout, i, j, *this); break; |
624 | case 'D': expand_door (new_layout, i, j, *this); break; |
670 | case 'D': expand_door (new_layout, i, j, *this); break; |
625 | default: expand_misc (new_layout, i, j, *this); break; |
671 | default: expand_misc (new_layout, i, j, *this); break; |
626 | } |
672 | } |
… | |
… | |
860 | { |
906 | { |
861 | demo () |
907 | demo () |
862 | { |
908 | { |
863 | rmg_rndm.seed (time (0)); |
909 | rmg_rndm.seed (time (0)); |
864 | |
910 | |
865 | for(int i=1;i<10;i) |
911 | for(int i=1;i<100;i++) |
866 | { |
912 | { |
867 | layout maze (10, 10); |
913 | layout maze (40, 25); |
868 | maze.fill_rand (90); |
914 | maze.fill_rand (85); |
869 | maze.border (); |
915 | maze.border (); |
870 | maze.isolation_remover (); |
916 | maze.isolation_remover (); |
871 | maze.doorify (); |
|
|
872 | maze.symmetrize (rmg_rndm (2, 4)); |
|
|
873 | maze.rotate (rmg_rndm (4)); |
|
|
874 | maze.expand2x (); |
|
|
875 | maze.print (); |
917 | maze.print (); |
876 | } |
918 | } |
877 | |
919 | |
878 | exit (1); |
920 | exit (1); |
879 | } |
921 | } |