--- deliantra/server/random_maps/maze_gen.C 2007/01/18 19:42:10 1.6 +++ deliantra/server/random_maps/maze_gen.C 2008/04/14 22:41:17 1.9 @@ -15,17 +15,10 @@ reasonable mazes: a straightforward recursive random walk maze generator would generate a map with a trivial circle-the-outer-wall solution */ -#include #include -/*#include */ -#include -#include - - -/* this include solely, and only, is needed for the definition of RANDOM */ - - +#include "random_map.h" +#include "rproto.h" /* global variables that everyone needs: don't want to pass them in as parameters every time. */ @@ -41,60 +34,43 @@ /* the outsize interface routine: accepts sizes, returns a char ** maze. option is a flag for either a sparse or a full maze. Sparse mazes have sizable rooms. option = 1, full, 0, sparse.*/ - -char ** -maze_gen (int xsize, int ysize, int option) +void +maze_gen (Maze maze, int option) { - int i, j; - - /* allocate that array, set it up */ - char **maze = (char **) calloc (sizeof (char *), xsize); - - for (i = 0; i < xsize; i++) - { - maze[i] = (char *) calloc (sizeof (char), ysize); - } - - /* write the outer walls */ - for (i = 0; i < xsize; i++) - maze[i][0] = maze[i][ysize - 1] = '#'; - for (j = 0; j < ysize; j++) - maze[0][j] = maze[xsize - 1][j] = '#'; - + maze->clear (); + maze->border (); /* find how many free wall spots there are */ - wall_free_size = 2 * (xsize - 4) + 2 * (ysize - 4); + wall_free_size = 2 * (maze->w - 4) + 2 * (maze->h - 4); - make_wall_free_list (xsize, ysize); + make_wall_free_list (maze->w, maze->h); /* return the empty maze */ if (wall_free_size <= 0) - return maze; + return; /* recursively generate the walls of the maze */ /* first pop a random starting point */ while (wall_free_size > 0) { + int i, j; + pop_wall_point (&i, &j); + if (option) - fill_maze_full (maze, i, j, xsize, ysize); + fill_maze_full (maze, i, j, maze->w, maze->h); else - fill_maze_sparse (maze, i, j, xsize, ysize); + fill_maze_sparse (maze, i, j, maze->w, maze->h); } /* clean up our intermediate data structures. */ free (wall_x_list); free (wall_y_list); - - return maze; } - - /* the free wall points are those outer points which aren't corners or near corners, and don't have a maze wall growing out of them already. */ - void make_wall_free_list (int xsize, int ysize) { @@ -104,9 +80,9 @@ /*allocate it */ if (wall_free_size < 0) return; - wall_x_list = (int *) calloc (sizeof (int), wall_free_size); - wall_y_list = (int *) calloc (sizeof (int), wall_free_size); + wall_x_list = (int *)calloc (sizeof (int), wall_free_size); + wall_y_list = (int *)calloc (sizeof (int), wall_free_size); /* top and bottom wall */ for (i = 2; i < xsize - 2; i++) @@ -131,14 +107,11 @@ } } - - /* randomly returns one of the elements from the wall point list */ - void pop_wall_point (int *x, int *y) { - int index = RANDOM () % wall_free_size; + int index = rndm (wall_free_size); *x = wall_x_list[index]; *y = wall_y_list[index]; @@ -148,12 +121,9 @@ wall_free_size--; } - - /* find free point: randomly look for a square adjacent to this one where we can place a new block without closing a path. We may only look up, down, right, or left. */ - int find_free_point (char **maze, int *x, int *y, int xc, int yc, int xsize, int ysize) { @@ -176,7 +146,6 @@ } } - /* look down */ if (yc > 2 && xc > 2 && xc < xsize - 2) /* it is valid to look down */ { @@ -191,7 +160,6 @@ } } - /* look right */ if (xc < xsize - 2 && yc > 2 && yc < ysize - 2) /* it is valid to look left */ { @@ -206,7 +174,6 @@ } } - /* look left */ if (xc > 2 && yc > 2 && yc < ysize - 2) /* it is valid to look down */ { @@ -226,9 +193,10 @@ /* choose a random direction */ if (count > 1) - count = RANDOM () % count; + count = rndm (count); else count = 0; + switch (dirlist[count]) { case 1: /* up */ @@ -256,16 +224,14 @@ break; } default: /* ??? */ - { - return -1; - } + return -1; + } return 1; } /* recursive routine which will fill every available space in the maze with walls*/ - void fill_maze_full (char **maze, int x, int y, int xsize, int ysize) { @@ -288,10 +254,8 @@ } } - /* recursive routine which will fill much of the maze, but will leave some free spots (possibly large) toward the center.*/ - void fill_maze_sparse (char **maze, int x, int y, int xsize, int ysize) { @@ -309,7 +273,5 @@ /* change the if to a while for a complete maze. */ if (find_free_point (maze, &xc, &yc, x, y, xsize, ysize) != -1) - { - fill_maze_sparse (maze, xc, yc, xsize, ysize); - } + fill_maze_sparse (maze, xc, yc, xsize, ysize); }