new logging thread, fix bugs in random map generator
refactor random map gen more
*** empty log message ***
- experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
just experimenting
reindent, minor changes
indent
indent
expand initial tabs to spaces
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