ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/maze_gen.C
(Generate patch)

Comparing deliantra/server/random_maps/maze_gen.C (file contents):
Revision 1.10 by root, Tue Apr 15 03:00:24 2008 UTC vs.
Revision 1.11 by root, Sun May 4 14:12:37 2008 UTC

109 109
110/* randomly returns one of the elements from the wall point list */ 110/* randomly returns one of the elements from the wall point list */
111void 111void
112pop_wall_point (int *x, int *y) 112pop_wall_point (int *x, int *y)
113{ 113{
114 int index = rndm (wall_free_size); 114 int index = rmg_rndm (wall_free_size);
115 115
116 *x = wall_x_list[index]; 116 *x = wall_x_list[index];
117 *y = wall_y_list[index]; 117 *y = wall_y_list[index];
118 /* write the last array point here */ 118 /* write the last array point here */
119 wall_x_list[index] = wall_x_list[wall_free_size - 1]; 119 wall_x_list[index] = wall_x_list[wall_free_size - 1];
191 if (count == 0) 191 if (count == 0)
192 return -1; /* failed to find any clear points */ 192 return -1; /* failed to find any clear points */
193 193
194 /* choose a random direction */ 194 /* choose a random direction */
195 if (count > 1) 195 if (count > 1)
196 count = rndm (count); 196 count = rmg_rndm (count);
197 else 197 else
198 count = 0; 198 count = 0;
199 199
200 switch (dirlist[count]) 200 switch (dirlist[count])
201 { 201 {
239 239
240 /* write a wall here */ 240 /* write a wall here */
241 maze[x][y] = '#'; 241 maze[x][y] = '#';
242 242
243 /* decide if we're going to pick from the wall_free_list */ 243 /* decide if we're going to pick from the wall_free_list */
244 if (rndm (4) && wall_free_size > 0) 244 if (rmg_rndm (4) && wall_free_size > 0)
245 { 245 {
246 pop_wall_point (&xc, &yc); 246 pop_wall_point (&xc, &yc);
247 fill_maze_full (maze, xc, yc, xsize, ysize); 247 fill_maze_full (maze, xc, yc, xsize, ysize);
248 } 248 }
249 249
263 263
264 /* write a wall here */ 264 /* write a wall here */
265 maze[x][y] = '#'; 265 maze[x][y] = '#';
266 266
267 /* decide if we're going to pick from the wall_free_list */ 267 /* decide if we're going to pick from the wall_free_list */
268 if (rndm (4) && wall_free_size > 0) 268 if (rmg_rndm (4) && wall_free_size > 0)
269 { 269 {
270 pop_wall_point (&xc, &yc); 270 pop_wall_point (&xc, &yc);
271 fill_maze_sparse (maze, xc, yc, xsize, ysize); 271 fill_maze_sparse (maze, xc, yc, xsize, ysize);
272 } 272 }
273 273

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines