/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/*#include */
char **maze_gen(int xsize, int ysize,int option); /* the outside interface routine */
void fill_maze_full(char **maze,int x,int y,int xsize,int ysize);
void fill_maze_sparse(char **maze,int x,int y,int xsize,int ysize);
void make_wall_free_list(int xsize,int ysize);
void pop_wall_point(int *x, int *y);
int find_free_point(char **maze,int *x,int *y,int xc, int yc,int xsize,int ysize);