| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.20 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
root |
1.19 |
* |
| 4 |
root |
1.31 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.26 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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root |
1.19 |
* |
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root |
1.25 |
* Deliantra is free software: you can redistribute it and/or modify it under |
| 9 |
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* the terms of the Affero GNU General Public License as published by the |
| 10 |
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* Free Software Foundation, either version 3 of the License, or (at your |
| 11 |
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* option) any later version. |
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root |
1.19 |
* |
| 13 |
root |
1.12 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
root |
1.19 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
root |
1.12 |
* GNU General Public License for more details. |
| 17 |
root |
1.19 |
* |
| 18 |
root |
1.25 |
* You should have received a copy of the Affero GNU General Public License |
| 19 |
|
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* and the GNU General Public License along with this program. If not, see |
| 20 |
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* <http://www.gnu.org/licenses/>. |
| 21 |
root |
1.19 |
* |
| 22 |
root |
1.20 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 23 |
root |
1.12 |
*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
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#include <global.h> |
| 26 |
root |
1.30 |
#include <rmg.h> |
| 27 |
elmex |
1.1 |
#include <rproto.h> |
| 28 |
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| 29 |
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/* place some monsters into the map. */ |
| 30 |
root |
1.3 |
void |
| 31 |
root |
1.29 |
place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP) |
| 32 |
root |
1.3 |
{ |
| 33 |
elmex |
1.1 |
int failed_placements; |
| 34 |
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sint64 exp_per_sq, total_experience; |
| 35 |
root |
1.3 |
int number_monsters = 0; |
| 36 |
elmex |
1.1 |
archetype *at; |
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| 38 |
root |
1.28 |
maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty); |
| 39 |
root |
1.13 |
if (!style_map) |
| 40 |
root |
1.3 |
return; |
| 41 |
elmex |
1.1 |
|
| 42 |
root |
1.3 |
/* fill up the map with random monsters from the monster style */ |
| 43 |
elmex |
1.1 |
|
| 44 |
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total_experience = 0; |
| 45 |
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failed_placements = 0; |
| 46 |
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exp_per_sq = 0; |
| 47 |
root |
1.3 |
while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
| 48 |
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{ |
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root |
1.24 |
object *this_monster = style_map->pick_random_object (rmg_rndm); |
| 50 |
root |
1.3 |
int x, y, freeindex; |
| 51 |
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| 52 |
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if (this_monster == NULL) |
| 53 |
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return; /* no monster?? */ |
| 54 |
root |
1.12 |
|
| 55 |
root |
1.24 |
x = rmg_rndm (RP->Xsize); |
| 56 |
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y = rmg_rndm (RP->Ysize); |
| 57 |
root |
1.3 |
freeindex = find_first_free_spot (this_monster, map, x, y); |
| 58 |
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if (freeindex != -1) |
| 59 |
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{ |
| 60 |
root |
1.23 |
object *new_monster = this_monster->deep_clone (); |
| 61 |
root |
1.3 |
x += freearr_x[freeindex]; |
| 62 |
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y += freearr_y[freeindex]; |
| 63 |
root |
1.23 |
map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
| 64 |
root |
1.12 |
|
| 65 |
root |
1.15 |
if (new_monster->is_alive ()) |
| 66 |
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{ |
| 67 |
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total_experience += this_monster->stats.exp; |
| 68 |
root |
1.12 |
|
| 69 |
root |
1.18 |
for (at = new_monster->arch; at; at = (archetype *)at->more) |
| 70 |
root |
1.15 |
number_monsters++; |
| 71 |
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| 72 |
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assert (new_monster->stats.hp >= 0); |
| 73 |
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RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
| 74 |
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} |
| 75 |
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else |
| 76 |
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failed_placements++; |
| 77 |
root |
1.3 |
} |
| 78 |
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else |
| 79 |
root |
1.8 |
failed_placements++; |
| 80 |
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| 81 |
root |
1.6 |
exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
| 82 |
elmex |
1.1 |
} |
| 83 |
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} |