--- deliantra/server/random_maps/monster.C 2008/05/04 14:12:37 1.24
+++ deliantra/server/random_maps/monster.C 2016/11/16 23:42:02 1.34
@@ -1,43 +1,41 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
* The authors can be reached via e-mail to
*/
#include
-#include
+#include
#include
/* place some monsters into the map. */
void
-place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
+place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP)
{
- char styledirname[1024];
- maptile *style_map = 0;
int failed_placements;
sint64 exp_per_sq, total_experience;
int number_monsters = 0;
archetype *at;
- sprintf (styledirname, "%s", "/styles/monsterstyles");
- style_map = find_style (styledirname, monsterstyle, difficulty);
+ maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
if (!style_map)
return;