--- deliantra/server/random_maps/monster.C 2008/05/04 14:12:37 1.24 +++ deliantra/server/random_maps/monster.C 2016/11/16 23:42:02 1.34 @@ -1,43 +1,41 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * * The authors can be reached via e-mail to */ #include -#include +#include #include /* place some monsters into the map. */ void -place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) +place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP) { - char styledirname[1024]; - maptile *style_map = 0; int failed_placements; sint64 exp_per_sq, total_experience; int number_monsters = 0; archetype *at; - sprintf (styledirname, "%s", "/styles/monsterstyles"); - style_map = find_style (styledirname, monsterstyle, difficulty); + maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty); if (!style_map) return;