- prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
fix some more random maps generator bugs caused by feeding unexpected data (non-monster on monsterstyle map)
- experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
proactive
experimental stability and correctness changes
added some copyrights
increased various limits, strategically added cede's
reindent, minor changes
many minor changes everywhere, random maps crash sometimes but design is in place
random maps are nphard
interim.checkin
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
indent
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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