1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_monster_c = |
2 | * CrossFire, A Multiplayer game |
4 | * "$Id: monster.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <random_map.h> |
26 | #include <random_map.h> |
32 | #include <rproto.h> |
27 | #include <rproto.h> |
33 | |
28 | |
34 | /* some monsters are multisquare, and these guys require special |
29 | /* some monsters are multisquare, and these guys require special |
35 | handling. */ |
30 | handling. */ |
36 | |
31 | |
37 | void |
32 | void |
38 | insert_multisquare_ob_in_map (object *new_obj, mapstruct *map) |
33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
39 | { |
34 | { |
40 | int x, y; |
35 | int x, y; |
41 | archetype *at; |
36 | archetype *at; |
42 | object *old_seg; |
37 | object *old_seg; |
43 | object *head; |
38 | object *head; |
… | |
… | |
47 | |
42 | |
48 | x = new_obj->x; |
43 | x = new_obj->x; |
49 | y = new_obj->y; |
44 | y = new_obj->y; |
50 | old_seg = new_obj; |
45 | old_seg = new_obj; |
51 | head = new_obj; |
46 | head = new_obj; |
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47 | |
52 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
48 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
53 | { |
49 | { |
54 | object *new_seg; |
50 | object *new_seg; |
55 | |
51 | |
56 | new_seg = arch_to_object (at); |
52 | new_seg = arch_to_object (at); |
… | |
… | |
60 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
61 | new_seg->head = head; |
57 | new_seg->head = head; |
62 | old_seg->more = new_seg; |
58 | old_seg->more = new_seg; |
63 | old_seg = new_seg; |
59 | old_seg = new_seg; |
64 | } |
60 | } |
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61 | |
65 | old_seg->more = NULL; |
62 | old_seg->more = NULL; |
66 | |
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67 | |
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68 | } |
63 | } |
69 | |
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70 | |
64 | |
71 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
72 | void |
66 | void |
73 | place_monsters (mapstruct *map, char *monsterstyle, int difficulty, RMParms * RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
74 | { |
68 | { |
75 | char styledirname[256]; |
69 | char styledirname[1024]; |
76 | mapstruct *style_map = 0; |
70 | maptile *style_map = 0; |
77 | int failed_placements; |
71 | int failed_placements; |
78 | sint64 exp_per_sq, total_experience; |
72 | sint64 exp_per_sq, total_experience; |
79 | int number_monsters = 0; |
73 | int number_monsters = 0; |
80 | archetype *at; |
74 | archetype *at; |
81 | |
75 | |
… | |
… | |
94 | object *this_monster = pick_random_object (style_map); |
88 | object *this_monster = pick_random_object (style_map); |
95 | int x, y, freeindex; |
89 | int x, y, freeindex; |
96 | |
90 | |
97 | if (this_monster == NULL) |
91 | if (this_monster == NULL) |
98 | return; /* no monster?? */ |
92 | return; /* no monster?? */ |
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93 | |
99 | x = RANDOM () % RP->Xsize; |
94 | x = RANDOM () % RP->Xsize; |
100 | y = RANDOM () % RP->Ysize; |
95 | y = RANDOM () % RP->Ysize; |
101 | freeindex = find_first_free_spot (this_monster, map, x, y); |
96 | freeindex = find_first_free_spot (this_monster, map, x, y); |
102 | if (freeindex != -1) |
97 | if (freeindex != -1) |
103 | { |
98 | { |
… | |
… | |
108 | copy_object_with_inv (this_monster, new_monster); |
103 | copy_object_with_inv (this_monster, new_monster); |
109 | new_monster->x = x; |
104 | new_monster->x = x; |
110 | new_monster->y = y; |
105 | new_monster->y = y; |
111 | insert_multisquare_ob_in_map (new_monster, map); |
106 | insert_multisquare_ob_in_map (new_monster, map); |
112 | total_experience += this_monster->stats.exp; |
107 | total_experience += this_monster->stats.exp; |
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108 | |
113 | for (at = new_monster->arch; at != NULL; at = at->more) |
109 | for (at = new_monster->arch; at; at = at->more) |
114 | number_monsters++; |
110 | number_monsters++; |
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111 | |
115 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
112 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
116 | } |
113 | } |
117 | else |
114 | else |
118 | { |
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119 | failed_placements++; |
115 | failed_placements++; |
120 | } |
116 | |
121 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (MAP_WIDTH (map) * MAP_HEIGHT (map) + 1)); |
117 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
122 | } |
118 | } |
123 | } |
119 | } |