… | |
… | |
83 | total_experience = 0; |
83 | total_experience = 0; |
84 | failed_placements = 0; |
84 | failed_placements = 0; |
85 | exp_per_sq = 0; |
85 | exp_per_sq = 0; |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
87 | { |
87 | { |
88 | object *this_monster = pick_random_object (style_map); |
88 | object *this_monster = style_map->pick_random_object (); |
89 | int x, y, freeindex; |
89 | int x, y, freeindex; |
90 | |
90 | |
91 | if (this_monster == NULL) |
91 | if (this_monster == NULL) |
92 | return; /* no monster?? */ |
92 | return; /* no monster?? */ |
93 | |
93 | |
… | |
… | |
102 | y += freearr_y[freeindex]; |
102 | y += freearr_y[freeindex]; |
103 | copy_object_with_inv (this_monster, new_monster); |
103 | copy_object_with_inv (this_monster, new_monster); |
104 | new_monster->x = x; |
104 | new_monster->x = x; |
105 | new_monster->y = y; |
105 | new_monster->y = y; |
106 | insert_multisquare_ob_in_map (new_monster, map); |
106 | insert_multisquare_ob_in_map (new_monster, map); |
107 | total_experience += this_monster->stats.exp; |
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|
108 | |
107 | |
109 | for (at = new_monster->arch; at; at = at->more) |
108 | if (new_monster->is_alive ()) |
110 | number_monsters++; |
109 | { |
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|
110 | total_experience += this_monster->stats.exp; |
111 | |
111 | |
|
|
112 | for (at = new_monster->arch; at; at = at->more) |
|
|
113 | number_monsters++; |
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|
114 | |
|
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115 | assert (new_monster->stats.hp >= 0); |
112 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
116 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
|
|
117 | } |
|
|
118 | else |
|
|
119 | failed_placements++; |
113 | } |
120 | } |
114 | else |
121 | else |
115 | failed_placements++; |
122 | failed_placements++; |
116 | |
123 | |
117 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
124 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |