1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <random_map.h> |
26 | #include <random_map.h> |
26 | #include <rproto.h> |
27 | #include <rproto.h> |
27 | |
28 | |
… | |
… | |
41 | |
42 | |
42 | x = new_obj->x; |
43 | x = new_obj->x; |
43 | y = new_obj->y; |
44 | y = new_obj->y; |
44 | old_seg = new_obj; |
45 | old_seg = new_obj; |
45 | head = new_obj; |
46 | head = new_obj; |
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47 | |
46 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
48 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
47 | { |
49 | { |
48 | object *new_seg; |
50 | object *new_seg; |
49 | |
51 | |
50 | new_seg = arch_to_object (at); |
52 | new_seg = arch_to_object (at); |
… | |
… | |
54 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
55 | new_seg->head = head; |
57 | new_seg->head = head; |
56 | old_seg->more = new_seg; |
58 | old_seg->more = new_seg; |
57 | old_seg = new_seg; |
59 | old_seg = new_seg; |
58 | } |
60 | } |
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61 | |
59 | old_seg->more = NULL; |
62 | old_seg->more = NULL; |
60 | |
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61 | |
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62 | } |
63 | } |
63 | |
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64 | |
64 | |
65 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
66 | void |
66 | void |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, RMParms * RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
68 | { |
68 | { |
69 | char styledirname[256]; |
69 | char styledirname[1024]; |
70 | maptile *style_map = 0; |
70 | maptile *style_map = 0; |
71 | int failed_placements; |
71 | int failed_placements; |
72 | sint64 exp_per_sq, total_experience; |
72 | sint64 exp_per_sq, total_experience; |
73 | int number_monsters = 0; |
73 | int number_monsters = 0; |
74 | archetype *at; |
74 | archetype *at; |
… | |
… | |
88 | object *this_monster = pick_random_object (style_map); |
88 | object *this_monster = pick_random_object (style_map); |
89 | int x, y, freeindex; |
89 | int x, y, freeindex; |
90 | |
90 | |
91 | if (this_monster == NULL) |
91 | if (this_monster == NULL) |
92 | return; /* no monster?? */ |
92 | return; /* no monster?? */ |
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93 | |
93 | x = RANDOM () % RP->Xsize; |
94 | x = RANDOM () % RP->Xsize; |
94 | y = RANDOM () % RP->Ysize; |
95 | y = RANDOM () % RP->Ysize; |
95 | freeindex = find_first_free_spot (this_monster, map, x, y); |
96 | freeindex = find_first_free_spot (this_monster, map, x, y); |
96 | if (freeindex != -1) |
97 | if (freeindex != -1) |
97 | { |
98 | { |
… | |
… | |
102 | copy_object_with_inv (this_monster, new_monster); |
103 | copy_object_with_inv (this_monster, new_monster); |
103 | new_monster->x = x; |
104 | new_monster->x = x; |
104 | new_monster->y = y; |
105 | new_monster->y = y; |
105 | insert_multisquare_ob_in_map (new_monster, map); |
106 | insert_multisquare_ob_in_map (new_monster, map); |
106 | total_experience += this_monster->stats.exp; |
107 | total_experience += this_monster->stats.exp; |
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108 | |
107 | for (at = new_monster->arch; at != NULL; at = at->more) |
109 | for (at = new_monster->arch; at; at = at->more) |
108 | number_monsters++; |
110 | number_monsters++; |
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111 | |
109 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
112 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
110 | } |
113 | } |
111 | else |
114 | else |
112 | { |
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113 | failed_placements++; |
115 | failed_placements++; |
114 | } |
116 | |
115 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (MAP_WIDTH (map) * MAP_HEIGHT (map) + 1)); |
117 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
116 | } |
118 | } |
117 | } |
119 | } |