… | |
… | |
27 | |
27 | |
28 | /* some monsters are multisquare, and these guys require special |
28 | /* some monsters are multisquare, and these guys require special |
29 | handling. */ |
29 | handling. */ |
30 | |
30 | |
31 | void |
31 | void |
32 | insert_multisquare_ob_in_map (object *new_obj, mapstruct *map) |
32 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
33 | { |
33 | { |
34 | int x, y; |
34 | int x, y; |
35 | archetype *at; |
35 | archetype *at; |
36 | object *old_seg; |
36 | object *old_seg; |
37 | object *head; |
37 | object *head; |
… | |
… | |
62 | } |
62 | } |
63 | |
63 | |
64 | |
64 | |
65 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
66 | void |
66 | void |
67 | place_monsters (mapstruct *map, char *monsterstyle, int difficulty, RMParms * RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, RMParms * RP) |
68 | { |
68 | { |
69 | char styledirname[256]; |
69 | char styledirname[256]; |
70 | mapstruct *style_map = 0; |
70 | maptile *style_map = 0; |
71 | int failed_placements; |
71 | int failed_placements; |
72 | sint64 exp_per_sq, total_experience; |
72 | sint64 exp_per_sq, total_experience; |
73 | int number_monsters = 0; |
73 | int number_monsters = 0; |
74 | archetype *at; |
74 | archetype *at; |
75 | |
75 | |