1 | |
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2 | /* |
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3 | * static char *rcsid_monster_c = |
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4 | * "$Id: monster.C,v 1.3 2006/09/10 16:06:37 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | |
13 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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22 | |
17 | |
23 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <random_map.h> |
26 | #include <random_map.h> |
32 | #include <rproto.h> |
27 | #include <rproto.h> |
33 | |
28 | |
34 | /* some monsters are multisquare, and these guys require special |
29 | /* some monsters are multisquare, and these guys require special |
35 | handling. */ |
30 | handling. */ |
36 | |
31 | |
37 | void |
32 | void |
38 | insert_multisquare_ob_in_map (object *new_obj, mapstruct *map) |
33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
39 | { |
34 | { |
40 | int x, y; |
35 | int x, y; |
41 | archetype *at; |
36 | archetype *at; |
42 | object *old_seg; |
37 | object *old_seg; |
43 | object *head; |
38 | object *head; |
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47 | |
42 | |
48 | x = new_obj->x; |
43 | x = new_obj->x; |
49 | y = new_obj->y; |
44 | y = new_obj->y; |
50 | old_seg = new_obj; |
45 | old_seg = new_obj; |
51 | head = new_obj; |
46 | head = new_obj; |
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47 | |
52 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
48 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
53 | { |
49 | { |
54 | object *new_seg; |
50 | object *new_seg; |
55 | |
51 | |
56 | new_seg = arch_to_object (at); |
52 | new_seg = arch_to_object (at); |
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60 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
61 | new_seg->head = head; |
57 | new_seg->head = head; |
62 | old_seg->more = new_seg; |
58 | old_seg->more = new_seg; |
63 | old_seg = new_seg; |
59 | old_seg = new_seg; |
64 | } |
60 | } |
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61 | |
65 | old_seg->more = NULL; |
62 | old_seg->more = NULL; |
66 | |
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67 | |
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68 | } |
63 | } |
69 | |
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70 | |
64 | |
71 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
72 | void |
66 | void |
73 | place_monsters (mapstruct *map, char *monsterstyle, int difficulty, RMParms * RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
74 | { |
68 | { |
75 | char styledirname[256]; |
69 | char styledirname[1024]; |
76 | mapstruct *style_map = 0; |
70 | maptile *style_map = 0; |
77 | int failed_placements; |
71 | int failed_placements; |
78 | sint64 exp_per_sq, total_experience; |
72 | sint64 exp_per_sq, total_experience; |
79 | int number_monsters = 0; |
73 | int number_monsters = 0; |
80 | archetype *at; |
74 | archetype *at; |
81 | |
75 | |
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113 | for (at = new_monster->arch; at != NULL; at = at->more) |
107 | for (at = new_monster->arch; at != NULL; at = at->more) |
114 | number_monsters++; |
108 | number_monsters++; |
115 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
109 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
116 | } |
110 | } |
117 | else |
111 | else |
118 | { |
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119 | failed_placements++; |
112 | failed_placements++; |
120 | } |
113 | |
121 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (MAP_WIDTH (map) * MAP_HEIGHT (map) + 1)); |
114 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
122 | } |
115 | } |
123 | } |
116 | } |