… | |
… | |
31 | |
31 | |
32 | void |
32 | void |
33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
34 | { |
34 | { |
35 | int x, y; |
35 | int x, y; |
36 | archetype *at; |
|
|
37 | object *old_seg; |
36 | object *old_seg; |
38 | object *head; |
37 | object *head; |
39 | |
38 | |
40 | /* first insert the head */ |
39 | /* first insert the head */ |
41 | insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); |
40 | insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
43 | x = new_obj->x; |
42 | x = new_obj->x; |
44 | y = new_obj->y; |
43 | y = new_obj->y; |
45 | old_seg = new_obj; |
44 | old_seg = new_obj; |
46 | head = new_obj; |
45 | head = new_obj; |
47 | |
46 | |
48 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
47 | //TODO: use expand_tail + insert instead |
|
|
48 | for (archetype *at = (archetype *)new_obj->arch->more; at; at = (archetype *)at->more) |
49 | { |
49 | { |
50 | object *new_seg; |
50 | object *new_seg; |
51 | |
51 | |
52 | new_seg = arch_to_object (at); |
52 | new_seg = arch_to_object (at); |
53 | new_seg->x = x + at->clone.x; |
53 | new_seg->x = x + at->x; |
54 | new_seg->y = y + at->clone.y; |
54 | new_seg->y = y + at->y; |
55 | new_seg->map = old_seg->map; |
55 | new_seg->map = old_seg->map; |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
57 | new_seg->head = head; |
57 | new_seg->head = head; |
58 | old_seg->more = new_seg; |
58 | old_seg->more = new_seg; |
59 | old_seg = new_seg; |
59 | old_seg = new_seg; |
60 | } |
60 | } |
61 | |
61 | |
62 | old_seg->more = NULL; |
62 | old_seg->more = 0; |
63 | } |
63 | } |
64 | |
64 | |
65 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
66 | void |
66 | void |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
… | |
… | |
73 | int number_monsters = 0; |
73 | int number_monsters = 0; |
74 | archetype *at; |
74 | archetype *at; |
75 | |
75 | |
76 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
76 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
77 | style_map = find_style (styledirname, monsterstyle, difficulty); |
77 | style_map = find_style (styledirname, monsterstyle, difficulty); |
78 | if (style_map == 0) |
78 | if (!style_map) |
79 | return; |
79 | return; |
80 | |
80 | |
81 | /* fill up the map with random monsters from the monster style */ |
81 | /* fill up the map with random monsters from the monster style */ |
82 | |
82 | |
83 | total_experience = 0; |
83 | total_experience = 0; |
84 | failed_placements = 0; |
84 | failed_placements = 0; |
85 | exp_per_sq = 0; |
85 | exp_per_sq = 0; |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
87 | { |
87 | { |
88 | object *this_monster = pick_random_object (style_map); |
88 | object *this_monster = style_map->pick_random_object (); |
89 | int x, y, freeindex; |
89 | int x, y, freeindex; |
90 | |
90 | |
91 | if (this_monster == NULL) |
91 | if (this_monster == NULL) |
92 | return; /* no monster?? */ |
92 | return; /* no monster?? */ |
93 | |
93 | |
94 | x = RANDOM () % RP->Xsize; |
94 | x = rndm (RP->Xsize); |
95 | y = RANDOM () % RP->Ysize; |
95 | y = rndm (RP->Ysize); |
96 | freeindex = find_first_free_spot (this_monster, map, x, y); |
96 | freeindex = find_first_free_spot (this_monster, map, x, y); |
97 | if (freeindex != -1) |
97 | if (freeindex != -1) |
98 | { |
98 | { |
99 | object *new_monster = arch_to_object (this_monster->arch); |
99 | object *new_monster = arch_to_object (this_monster->arch); |
100 | |
100 | |
… | |
… | |
102 | y += freearr_y[freeindex]; |
102 | y += freearr_y[freeindex]; |
103 | copy_object_with_inv (this_monster, new_monster); |
103 | copy_object_with_inv (this_monster, new_monster); |
104 | new_monster->x = x; |
104 | new_monster->x = x; |
105 | new_monster->y = y; |
105 | new_monster->y = y; |
106 | insert_multisquare_ob_in_map (new_monster, map); |
106 | insert_multisquare_ob_in_map (new_monster, map); |
107 | total_experience += this_monster->stats.exp; |
|
|
108 | |
107 | |
109 | for (at = new_monster->arch; at; at = at->more) |
108 | if (new_monster->is_alive ()) |
110 | number_monsters++; |
109 | { |
|
|
110 | total_experience += this_monster->stats.exp; |
111 | |
111 | |
|
|
112 | for (at = new_monster->arch; at; at = (archetype *)at->more) |
|
|
113 | number_monsters++; |
|
|
114 | |
|
|
115 | assert (new_monster->stats.hp >= 0); |
112 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
116 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
|
|
117 | } |
|
|
118 | else |
|
|
119 | failed_placements++; |
113 | } |
120 | } |
114 | else |
121 | else |
115 | failed_placements++; |
122 | failed_placements++; |
116 | |
123 | |
117 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
124 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |