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31 | |
31 | |
32 | void |
32 | void |
33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
34 | { |
34 | { |
35 | int x, y; |
35 | int x, y; |
36 | archetype *at; |
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37 | object *old_seg; |
36 | object *old_seg; |
38 | object *head; |
37 | object *head; |
39 | |
38 | |
40 | /* first insert the head */ |
39 | /* first insert the head */ |
41 | insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); |
40 | insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); |
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43 | x = new_obj->x; |
42 | x = new_obj->x; |
44 | y = new_obj->y; |
43 | y = new_obj->y; |
45 | old_seg = new_obj; |
44 | old_seg = new_obj; |
46 | head = new_obj; |
45 | head = new_obj; |
47 | |
46 | |
48 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
47 | //TODO: use expand_tail + insert instead |
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48 | for (archetype *at = (archetype *)new_obj->arch->more; at; at = (archetype *)at->more) |
49 | { |
49 | { |
50 | object *new_seg; |
50 | object *new_seg; |
51 | |
51 | |
52 | new_seg = arch_to_object (at); |
52 | new_seg = arch_to_object (at); |
53 | new_seg->x = x + at->clone.x; |
53 | new_seg->x = x + at->x; |
54 | new_seg->y = y + at->clone.y; |
54 | new_seg->y = y + at->y; |
55 | new_seg->map = old_seg->map; |
55 | new_seg->map = old_seg->map; |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
57 | new_seg->head = head; |
57 | new_seg->head = head; |
58 | old_seg->more = new_seg; |
58 | old_seg->more = new_seg; |
59 | old_seg = new_seg; |
59 | old_seg = new_seg; |
60 | } |
60 | } |
61 | |
61 | |
62 | old_seg->more = NULL; |
62 | old_seg->more = 0; |
63 | } |
63 | } |
64 | |
64 | |
65 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
66 | void |
66 | void |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
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83 | total_experience = 0; |
83 | total_experience = 0; |
84 | failed_placements = 0; |
84 | failed_placements = 0; |
85 | exp_per_sq = 0; |
85 | exp_per_sq = 0; |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
87 | { |
87 | { |
88 | object *this_monster = pick_random_object (style_map); |
88 | object *this_monster = style_map->pick_random_object (); |
89 | int x, y, freeindex; |
89 | int x, y, freeindex; |
90 | |
90 | |
91 | if (this_monster == NULL) |
91 | if (this_monster == NULL) |
92 | return; /* no monster?? */ |
92 | return; /* no monster?? */ |
93 | |
93 | |
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107 | |
107 | |
108 | if (new_monster->is_alive ()) |
108 | if (new_monster->is_alive ()) |
109 | { |
109 | { |
110 | total_experience += this_monster->stats.exp; |
110 | total_experience += this_monster->stats.exp; |
111 | |
111 | |
112 | for (at = new_monster->arch; at; at = at->more) |
112 | for (at = new_monster->arch; at; at = (archetype *)at->more) |
113 | number_monsters++; |
113 | number_monsters++; |
114 | |
114 | |
115 | assert (new_monster->stats.hp >= 0); |
115 | assert (new_monster->stats.hp >= 0); |
116 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
116 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
117 | } |
117 | } |