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23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <random_map.h> |
25 | #include <random_map.h> |
26 | #include <rproto.h> |
26 | #include <rproto.h> |
27 | |
27 | |
28 | /* some monsters are multisquare, and these guys require special |
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29 | handling. */ |
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30 | |
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31 | void |
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32 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
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33 | { |
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34 | int x, y; |
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35 | object *old_seg; |
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36 | object *head; |
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37 | |
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38 | /* first insert the head */ |
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39 | insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); |
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40 | |
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41 | x = new_obj->x; |
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42 | y = new_obj->y; |
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43 | old_seg = new_obj; |
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44 | head = new_obj; |
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45 | |
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46 | //TODO: use expand_tail + insert instead |
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47 | for (archetype *at = (archetype *)new_obj->arch->more; at; at = (archetype *)at->more) |
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48 | { |
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49 | object *new_seg; |
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50 | |
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51 | new_seg = arch_to_object (at); |
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52 | new_seg->x = x + at->x; |
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53 | new_seg->y = y + at->y; |
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54 | new_seg->map = old_seg->map; |
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55 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
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56 | new_seg->head = head; |
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57 | old_seg->more = new_seg; |
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58 | old_seg = new_seg; |
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59 | } |
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60 | |
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61 | old_seg->more = 0; |
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62 | } |
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63 | |
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64 | /* place some monsters into the map. */ |
28 | /* place some monsters into the map. */ |
65 | void |
29 | void |
66 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
30 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
67 | { |
31 | { |
68 | char styledirname[1024]; |
32 | char styledirname[1024]; |
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82 | total_experience = 0; |
46 | total_experience = 0; |
83 | failed_placements = 0; |
47 | failed_placements = 0; |
84 | exp_per_sq = 0; |
48 | exp_per_sq = 0; |
85 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
49 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
86 | { |
50 | { |
87 | object *this_monster = style_map->pick_random_object (); |
51 | object *this_monster = style_map->pick_random_object (rmg_rndm); |
88 | int x, y, freeindex; |
52 | int x, y, freeindex; |
89 | |
53 | |
90 | if (this_monster == NULL) |
54 | if (this_monster == NULL) |
91 | return; /* no monster?? */ |
55 | return; /* no monster?? */ |
92 | |
56 | |
93 | x = rndm (RP->Xsize); |
57 | x = rmg_rndm (RP->Xsize); |
94 | y = rndm (RP->Ysize); |
58 | y = rmg_rndm (RP->Ysize); |
95 | freeindex = find_first_free_spot (this_monster, map, x, y); |
59 | freeindex = find_first_free_spot (this_monster, map, x, y); |
96 | if (freeindex != -1) |
60 | if (freeindex != -1) |
97 | { |
61 | { |
98 | object *new_monster = arch_to_object (this_monster->arch); |
62 | object *new_monster = this_monster->deep_clone (); |
99 | |
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100 | x += freearr_x[freeindex]; |
63 | x += freearr_x[freeindex]; |
101 | y += freearr_y[freeindex]; |
64 | y += freearr_y[freeindex]; |
102 | copy_object_with_inv (this_monster, new_monster); |
65 | map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
103 | new_monster->x = x; |
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104 | new_monster->y = y; |
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105 | insert_multisquare_ob_in_map (new_monster, map); |
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106 | |
66 | |
107 | if (new_monster->is_alive ()) |
67 | if (new_monster->is_alive ()) |
108 | { |
68 | { |
109 | total_experience += this_monster->stats.exp; |
69 | total_experience += this_monster->stats.exp; |
110 | |
70 | |