ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/monster.C
Revision: 1.3
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +63 -49 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_monster_c =
4 * "$Id: monster.C,v 1.2 2006-08-29 08:01:36 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 #include <global.h>
31 #include <random_map.h>
32 #include <rproto.h>
33
34 /* some monsters are multisquare, and these guys require special
35 handling. */
36
37 void
38 insert_multisquare_ob_in_map (object *new_obj, mapstruct *map)
39 {
40 int x, y;
41 archetype *at;
42 object *old_seg;
43 object *head;
44
45 /* first insert the head */
46 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON);
47
48 x = new_obj->x;
49 y = new_obj->y;
50 old_seg = new_obj;
51 head = new_obj;
52 for (at = new_obj->arch->more; at != NULL; at = at->more)
53 {
54 object *new_seg;
55
56 new_seg = arch_to_object (at);
57 new_seg->x = x + at->clone.x;
58 new_seg->y = y + at->clone.y;
59 new_seg->map = old_seg->map;
60 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
61 new_seg->head = head;
62 old_seg->more = new_seg;
63 old_seg = new_seg;
64 }
65 old_seg->more = NULL;
66
67
68 }
69
70
71 /* place some monsters into the map. */
72 void
73 place_monsters (mapstruct *map, char *monsterstyle, int difficulty, RMParms * RP)
74 {
75 char styledirname[256];
76 mapstruct *style_map = 0;
77 int failed_placements;
78 sint64 exp_per_sq, total_experience;
79 int number_monsters = 0;
80 archetype *at;
81
82 sprintf (styledirname, "%s", "/styles/monsterstyles");
83 style_map = find_style (styledirname, monsterstyle, difficulty);
84 if (style_map == 0)
85 return;
86
87 /* fill up the map with random monsters from the monster style */
88
89 total_experience = 0;
90 failed_placements = 0;
91 exp_per_sq = 0;
92 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
93 {
94 object *this_monster = pick_random_object (style_map);
95 int x, y, freeindex;
96
97 if (this_monster == NULL)
98 return; /* no monster?? */
99 x = RANDOM () % RP->Xsize;
100 y = RANDOM () % RP->Ysize;
101 freeindex = find_first_free_spot (this_monster, map, x, y);
102 if (freeindex != -1)
103 {
104 object *new_monster = arch_to_object (this_monster->arch);
105
106 x += freearr_x[freeindex];
107 y += freearr_y[freeindex];
108 copy_object_with_inv (this_monster, new_monster);
109 new_monster->x = x;
110 new_monster->y = y;
111 insert_multisquare_ob_in_map (new_monster, map);
112 total_experience += this_monster->stats.exp;
113 for (at = new_monster->arch; at != NULL; at = at->more)
114 number_monsters++;
115 RP->total_map_hp += new_monster->stats.hp; /* a global count */
116 }
117 else
118 {
119 failed_placements++;
120 }
121 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (MAP_WIDTH (map) * MAP_HEIGHT (map) + 1));
122 }
123 }