1 | /* |
1 | /* |
2 | * static char *rcsid_monster_c = |
2 | * static char *rcsid_monster_c = |
3 | * "$Id: monster.C,v 1.1 2006/08/13 17:16:03 elmex Exp $"; |
3 | * "$Id: monster.C,v 1.2 2006/08/29 08:01:36 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <random_map.h> |
30 | #include <random_map.h> |
31 | #include <rproto.h> |
31 | #include <rproto.h> |
32 | |
32 | |
33 | /* some monsters are multisquare, and these guys require special |
33 | /* some monsters are multisquare, and these guys require special |
34 | handling. */ |
34 | handling. */ |
35 | |
35 | |
36 | void insert_multisquare_ob_in_map(object *new_obj,mapstruct *map) { |
36 | void insert_multisquare_ob_in_map(object *new_obj,mapstruct *map) { |
37 | int x,y; |
37 | int x,y; |
38 | archetype *at; |
38 | archetype *at; |
39 | object *old_seg; |
39 | object *old_seg; |
… | |
… | |
58 | } |
58 | } |
59 | old_seg->more = NULL; |
59 | old_seg->more = NULL; |
60 | |
60 | |
61 | |
61 | |
62 | } |
62 | } |
63 | |
63 | |
64 | |
64 | |
65 | /* place some monsters into the map. */ |
65 | /* place some monsters into the map. */ |
66 | void place_monsters(mapstruct *map, char *monsterstyle, int difficulty,RMParms *RP) { |
66 | void place_monsters(mapstruct *map, char *monsterstyle, int difficulty,RMParms *RP) { |
67 | char styledirname[256]; |
67 | char styledirname[256]; |
68 | mapstruct *style_map=0; |
68 | mapstruct *style_map=0; |
… | |
… | |
79 | |
79 | |
80 | total_experience = 0; |
80 | total_experience = 0; |
81 | failed_placements = 0; |
81 | failed_placements = 0; |
82 | exp_per_sq = 0; |
82 | exp_per_sq = 0; |
83 | while(exp_per_sq <= level_exp(difficulty,1.0) && failed_placements < 100 |
83 | while(exp_per_sq <= level_exp(difficulty,1.0) && failed_placements < 100 |
84 | && number_monsters < (RP->Xsize * RP->Ysize)/8) { |
84 | && number_monsters < (RP->Xsize * RP->Ysize)/8) { |
85 | object *this_monster=pick_random_object(style_map); |
85 | object *this_monster=pick_random_object(style_map); |
86 | int x,y,freeindex; |
86 | int x,y,freeindex; |
87 | if(this_monster == NULL) return; /* no monster?? */ |
87 | if(this_monster == NULL) return; /* no monster?? */ |
88 | x = RANDOM() % RP->Xsize; |
88 | x = RANDOM() % RP->Xsize; |
89 | y = RANDOM() % RP->Ysize; |
89 | y = RANDOM() % RP->Ysize; |
90 | freeindex = find_first_free_spot(this_monster,map,x,y); |
90 | freeindex = find_first_free_spot(this_monster,map,x,y); |
91 | if(freeindex!=-1) { |
91 | if(freeindex!=-1) { |
92 | object *new_monster = arch_to_object(this_monster->arch); |
92 | object *new_monster = arch_to_object(this_monster->arch); |
93 | x += freearr_x[freeindex]; |
93 | x += freearr_x[freeindex]; |
94 | y += freearr_y[freeindex]; |
94 | y += freearr_y[freeindex]; |
95 | copy_object_with_inv(this_monster,new_monster); |
95 | copy_object_with_inv(this_monster,new_monster); |
96 | new_monster->x = x; |
96 | new_monster->x = x; |
97 | new_monster->y = y; |
97 | new_monster->y = y; |
98 | insert_multisquare_ob_in_map(new_monster,map); |
98 | insert_multisquare_ob_in_map(new_monster,map); |
99 | total_experience+= this_monster->stats.exp; |
99 | total_experience+= this_monster->stats.exp; |
100 | for(at = new_monster->arch; at != NULL; at = at->more) |
100 | for(at = new_monster->arch; at != NULL; at = at->more) |
101 | number_monsters++; |
101 | number_monsters++; |
102 | RP->total_map_hp+=new_monster->stats.hp; /* a global count */ |
102 | RP->total_map_hp+=new_monster->stats.hp; /* a global count */ |
103 | } |
103 | } |
104 | else { |
104 | else { |
105 | failed_placements++; |
105 | failed_placements++; |
106 | } |
106 | } |
107 | exp_per_sq=(sint64)(((double)1000*total_experience)/(MAP_WIDTH(map)*MAP_HEIGHT(map)+1)); |
107 | exp_per_sq=(sint64)(((double)1000*total_experience)/(MAP_WIDTH(map)*MAP_HEIGHT(map)+1)); |
108 | } |
108 | } |
109 | } |
109 | } |