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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.3 by root, Sun Sep 10 16:06:37 2006 UTC

1
1/* 2/*
2 * static char *rcsid_monster_c = 3 * static char *rcsid_monster_c =
3 * "$Id: monster.C,v 1.2 2006/08/29 08:01:36 root Exp $"; 4 * "$Id: monster.C,v 1.3 2006/09/10 16:06:37 root Exp $";
4 */ 5 */
5 6
6/* 7/*
7 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
8 9
31#include <rproto.h> 32#include <rproto.h>
32 33
33/* some monsters are multisquare, and these guys require special 34/* some monsters are multisquare, and these guys require special
34 handling. */ 35 handling. */
35 36
37void
36void insert_multisquare_ob_in_map(object *new_obj,mapstruct *map) { 38insert_multisquare_ob_in_map (object *new_obj, mapstruct *map)
39{
37 int x,y; 40 int x, y;
38 archetype *at; 41 archetype *at;
39 object *old_seg; 42 object *old_seg;
40 object *head; 43 object *head;
44
41 /* first insert the head */ 45 /* first insert the head */
42 insert_ob_in_map(new_obj,map,new_obj,INS_NO_MERGE | INS_NO_WALK_ON); 46 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON);
43 47
44 x = new_obj->x; 48 x = new_obj->x;
45 y = new_obj->y; 49 y = new_obj->y;
46 old_seg=new_obj; 50 old_seg = new_obj;
47 head = new_obj; 51 head = new_obj;
48 for(at=new_obj->arch->more;at!=NULL;at=at->more) { 52 for (at = new_obj->arch->more; at != NULL; at = at->more)
53 {
49 object *new_seg; 54 object *new_seg;
55
50 new_seg = arch_to_object(at); 56 new_seg = arch_to_object (at);
51 new_seg->x = x + at->clone.x; 57 new_seg->x = x + at->clone.x;
52 new_seg->y = y + at->clone.y; 58 new_seg->y = y + at->clone.y;
53 new_seg->map = old_seg->map; 59 new_seg->map = old_seg->map;
54 insert_ob_in_map(new_seg,new_seg->map, new_seg,INS_NO_MERGE | INS_NO_WALK_ON); 60 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
55 new_seg->head = head; 61 new_seg->head = head;
56 old_seg->more = new_seg; 62 old_seg->more = new_seg;
57 old_seg = new_seg; 63 old_seg = new_seg;
58 } 64 }
59 old_seg->more = NULL; 65 old_seg->more = NULL;
60 66
61 67
62} 68}
63 69
64 70
65/* place some monsters into the map. */ 71/* place some monsters into the map. */
72void
66void place_monsters(mapstruct *map, char *monsterstyle, int difficulty,RMParms *RP) { 73place_monsters (mapstruct *map, char *monsterstyle, int difficulty, RMParms * RP)
74{
67 char styledirname[256]; 75 char styledirname[256];
68 mapstruct *style_map=0; 76 mapstruct *style_map = 0;
69 int failed_placements; 77 int failed_placements;
70 sint64 exp_per_sq, total_experience; 78 sint64 exp_per_sq, total_experience;
71 int number_monsters=0; 79 int number_monsters = 0;
72 archetype *at; 80 archetype *at;
73 81
74 sprintf(styledirname,"%s","/styles/monsterstyles"); 82 sprintf (styledirname, "%s", "/styles/monsterstyles");
75 style_map = find_style(styledirname,monsterstyle,difficulty); 83 style_map = find_style (styledirname, monsterstyle, difficulty);
76 if(style_map == 0) return; 84 if (style_map == 0)
85 return;
77 86
78 /* fill up the map with random monsters from the monster style*/ 87 /* fill up the map with random monsters from the monster style */
79 88
80 total_experience = 0; 89 total_experience = 0;
81 failed_placements = 0; 90 failed_placements = 0;
82 exp_per_sq = 0; 91 exp_per_sq = 0;
83 while(exp_per_sq <= level_exp(difficulty,1.0) && failed_placements < 100 92 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
84 && number_monsters < (RP->Xsize * RP->Ysize)/8) { 93 {
85 object *this_monster=pick_random_object(style_map); 94 object *this_monster = pick_random_object (style_map);
86 int x,y,freeindex; 95 int x, y, freeindex;
87 if(this_monster == NULL) return; /* no monster?? */ 96
97 if (this_monster == NULL)
98 return; /* no monster?? */
88 x = RANDOM() % RP->Xsize; 99 x = RANDOM () % RP->Xsize;
89 y = RANDOM() % RP->Ysize; 100 y = RANDOM () % RP->Ysize;
90 freeindex = find_first_free_spot(this_monster,map,x,y); 101 freeindex = find_first_free_spot (this_monster, map, x, y);
91 if(freeindex!=-1) { 102 if (freeindex != -1)
103 {
92 object *new_monster = arch_to_object(this_monster->arch); 104 object *new_monster = arch_to_object (this_monster->arch);
105
93 x += freearr_x[freeindex]; 106 x += freearr_x[freeindex];
94 y += freearr_y[freeindex]; 107 y += freearr_y[freeindex];
95 copy_object_with_inv(this_monster,new_monster); 108 copy_object_with_inv (this_monster, new_monster);
96 new_monster->x = x; 109 new_monster->x = x;
97 new_monster->y = y; 110 new_monster->y = y;
98 insert_multisquare_ob_in_map(new_monster,map); 111 insert_multisquare_ob_in_map (new_monster, map);
99 total_experience+= this_monster->stats.exp; 112 total_experience += this_monster->stats.exp;
100 for(at = new_monster->arch; at != NULL; at = at->more) 113 for (at = new_monster->arch; at != NULL; at = at->more)
101 number_monsters++; 114 number_monsters++;
102 RP->total_map_hp+=new_monster->stats.hp; /* a global count */ 115 RP->total_map_hp += new_monster->stats.hp; /* a global count */
116 }
117 else
118 {
119 failed_placements++;
120 }
121 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (MAP_WIDTH (map) * MAP_HEIGHT (map) + 1));
103 } 122 }
104 else {
105 failed_placements++;
106 }
107 exp_per_sq=(sint64)(((double)1000*total_experience)/(MAP_WIDTH(map)*MAP_HEIGHT(map)+1));
108 }
109} 123}

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