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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.4 by root, Thu Sep 14 22:34:02 2006 UTC vs.
Revision 1.5 by root, Sat Sep 16 22:24:12 2006 UTC

27 27
28/* some monsters are multisquare, and these guys require special 28/* some monsters are multisquare, and these guys require special
29 handling. */ 29 handling. */
30 30
31void 31void
32insert_multisquare_ob_in_map (object *new_obj, mapstruct *map) 32insert_multisquare_ob_in_map (object *new_obj, maptile *map)
33{ 33{
34 int x, y; 34 int x, y;
35 archetype *at; 35 archetype *at;
36 object *old_seg; 36 object *old_seg;
37 object *head; 37 object *head;
62} 62}
63 63
64 64
65/* place some monsters into the map. */ 65/* place some monsters into the map. */
66void 66void
67place_monsters (mapstruct *map, char *monsterstyle, int difficulty, RMParms * RP) 67place_monsters (maptile *map, char *monsterstyle, int difficulty, RMParms * RP)
68{ 68{
69 char styledirname[256]; 69 char styledirname[256];
70 mapstruct *style_map = 0; 70 maptile *style_map = 0;
71 int failed_placements; 71 int failed_placements;
72 sint64 exp_per_sq, total_experience; 72 sint64 exp_per_sq, total_experience;
73 int number_monsters = 0; 73 int number_monsters = 0;
74 archetype *at; 74 archetype *at;
75 75

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