ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/monster.C
(Generate patch)

Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.12 by root, Mon Jan 15 15:54:19 2007 UTC vs.
Revision 1.18 by root, Tue Jun 5 13:05:02 2007 UTC

31 31
32void 32void
33insert_multisquare_ob_in_map (object *new_obj, maptile *map) 33insert_multisquare_ob_in_map (object *new_obj, maptile *map)
34{ 34{
35 int x, y; 35 int x, y;
36 archetype *at;
37 object *old_seg; 36 object *old_seg;
38 object *head; 37 object *head;
39 38
40 /* first insert the head */ 39 /* first insert the head */
41 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); 40 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON);
43 x = new_obj->x; 42 x = new_obj->x;
44 y = new_obj->y; 43 y = new_obj->y;
45 old_seg = new_obj; 44 old_seg = new_obj;
46 head = new_obj; 45 head = new_obj;
47 46
48 for (at = new_obj->arch->more; at != NULL; at = at->more) 47 //TODO: use expand_tail + insert instead
48 for (archetype *at = (archetype *)new_obj->arch->more; at; at = (archetype *)at->more)
49 { 49 {
50 object *new_seg; 50 object *new_seg;
51 51
52 new_seg = arch_to_object (at); 52 new_seg = arch_to_object (at);
53 new_seg->x = x + at->clone.x; 53 new_seg->x = x + at->x;
54 new_seg->y = y + at->clone.y; 54 new_seg->y = y + at->y;
55 new_seg->map = old_seg->map; 55 new_seg->map = old_seg->map;
56 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); 56 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
57 new_seg->head = head; 57 new_seg->head = head;
58 old_seg->more = new_seg; 58 old_seg->more = new_seg;
59 old_seg = new_seg; 59 old_seg = new_seg;
60 } 60 }
61 61
62 old_seg->more = NULL; 62 old_seg->more = 0;
63} 63}
64 64
65/* place some monsters into the map. */ 65/* place some monsters into the map. */
66void 66void
67place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) 67place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
73 int number_monsters = 0; 73 int number_monsters = 0;
74 archetype *at; 74 archetype *at;
75 75
76 sprintf (styledirname, "%s", "/styles/monsterstyles"); 76 sprintf (styledirname, "%s", "/styles/monsterstyles");
77 style_map = find_style (styledirname, monsterstyle, difficulty); 77 style_map = find_style (styledirname, monsterstyle, difficulty);
78 if (style_map == 0) 78 if (!style_map)
79 return; 79 return;
80 80
81 /* fill up the map with random monsters from the monster style */ 81 /* fill up the map with random monsters from the monster style */
82 82
83 total_experience = 0; 83 total_experience = 0;
84 failed_placements = 0; 84 failed_placements = 0;
85 exp_per_sq = 0; 85 exp_per_sq = 0;
86 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) 86 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
87 { 87 {
88 object *this_monster = pick_random_object (style_map); 88 object *this_monster = style_map->pick_random_object ();
89 int x, y, freeindex; 89 int x, y, freeindex;
90 90
91 if (this_monster == NULL) 91 if (this_monster == NULL)
92 return; /* no monster?? */ 92 return; /* no monster?? */
93 93
94 x = RANDOM () % RP->Xsize; 94 x = rndm (RP->Xsize);
95 y = RANDOM () % RP->Ysize; 95 y = rndm (RP->Ysize);
96 freeindex = find_first_free_spot (this_monster, map, x, y); 96 freeindex = find_first_free_spot (this_monster, map, x, y);
97 if (freeindex != -1) 97 if (freeindex != -1)
98 { 98 {
99 object *new_monster = arch_to_object (this_monster->arch); 99 object *new_monster = arch_to_object (this_monster->arch);
100 100
102 y += freearr_y[freeindex]; 102 y += freearr_y[freeindex];
103 copy_object_with_inv (this_monster, new_monster); 103 copy_object_with_inv (this_monster, new_monster);
104 new_monster->x = x; 104 new_monster->x = x;
105 new_monster->y = y; 105 new_monster->y = y;
106 insert_multisquare_ob_in_map (new_monster, map); 106 insert_multisquare_ob_in_map (new_monster, map);
107 total_experience += this_monster->stats.exp;
108 107
109 for (at = new_monster->arch; at; at = at->more) 108 if (new_monster->is_alive ())
110 number_monsters++; 109 {
110 total_experience += this_monster->stats.exp;
111 111
112 for (at = new_monster->arch; at; at = (archetype *)at->more)
113 number_monsters++;
114
115 assert (new_monster->stats.hp >= 0);
112 RP->total_map_hp += new_monster->stats.hp; /* a global count */ 116 RP->total_map_hp += new_monster->stats.hp; /* a global count */
117 }
118 else
119 failed_placements++;
113 } 120 }
114 else 121 else
115 failed_placements++; 122 failed_placements++;
116 123
117 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); 124 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines