1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <random_map.h> |
26 | #include <random_map.h> |
27 | #include <rproto.h> |
27 | #include <rproto.h> |
28 | |
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29 | /* some monsters are multisquare, and these guys require special |
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30 | handling. */ |
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31 | |
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32 | void |
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33 | insert_multisquare_ob_in_map (object *new_obj, maptile *map) |
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34 | { |
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35 | int x, y; |
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36 | archetype *at; |
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37 | object *old_seg; |
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38 | object *head; |
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39 | |
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40 | /* first insert the head */ |
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41 | insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON); |
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42 | |
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43 | x = new_obj->x; |
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44 | y = new_obj->y; |
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45 | old_seg = new_obj; |
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46 | head = new_obj; |
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47 | |
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48 | for (at = new_obj->arch->more; at != NULL; at = at->more) |
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49 | { |
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50 | object *new_seg; |
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51 | |
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52 | new_seg = arch_to_object (at); |
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53 | new_seg->x = x + at->clone.x; |
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54 | new_seg->y = y + at->clone.y; |
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55 | new_seg->map = old_seg->map; |
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56 | insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); |
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57 | new_seg->head = head; |
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58 | old_seg->more = new_seg; |
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59 | old_seg = new_seg; |
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60 | } |
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61 | |
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62 | old_seg->more = NULL; |
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63 | } |
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64 | |
28 | |
65 | /* place some monsters into the map. */ |
29 | /* place some monsters into the map. */ |
66 | void |
30 | void |
67 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
31 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
68 | { |
32 | { |
… | |
… | |
73 | int number_monsters = 0; |
37 | int number_monsters = 0; |
74 | archetype *at; |
38 | archetype *at; |
75 | |
39 | |
76 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
40 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
77 | style_map = find_style (styledirname, monsterstyle, difficulty); |
41 | style_map = find_style (styledirname, monsterstyle, difficulty); |
78 | if (style_map == 0) |
42 | if (!style_map) |
79 | return; |
43 | return; |
80 | |
44 | |
81 | /* fill up the map with random monsters from the monster style */ |
45 | /* fill up the map with random monsters from the monster style */ |
82 | |
46 | |
83 | total_experience = 0; |
47 | total_experience = 0; |
84 | failed_placements = 0; |
48 | failed_placements = 0; |
85 | exp_per_sq = 0; |
49 | exp_per_sq = 0; |
86 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
50 | while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) |
87 | { |
51 | { |
88 | object *this_monster = pick_random_object (style_map); |
52 | object *this_monster = style_map->pick_random_object (rmg_rndm); |
89 | int x, y, freeindex; |
53 | int x, y, freeindex; |
90 | |
54 | |
91 | if (this_monster == NULL) |
55 | if (this_monster == NULL) |
92 | return; /* no monster?? */ |
56 | return; /* no monster?? */ |
93 | |
57 | |
94 | x = RANDOM () % RP->Xsize; |
58 | x = rmg_rndm (RP->Xsize); |
95 | y = RANDOM () % RP->Ysize; |
59 | y = rmg_rndm (RP->Ysize); |
96 | freeindex = find_first_free_spot (this_monster, map, x, y); |
60 | freeindex = find_first_free_spot (this_monster, map, x, y); |
97 | if (freeindex != -1) |
61 | if (freeindex != -1) |
98 | { |
62 | { |
99 | object *new_monster = arch_to_object (this_monster->arch); |
63 | object *new_monster = this_monster->deep_clone (); |
100 | |
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101 | x += freearr_x[freeindex]; |
64 | x += freearr_x[freeindex]; |
102 | y += freearr_y[freeindex]; |
65 | y += freearr_y[freeindex]; |
103 | copy_object_with_inv (this_monster, new_monster); |
66 | map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
104 | new_monster->x = x; |
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105 | new_monster->y = y; |
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106 | insert_multisquare_ob_in_map (new_monster, map); |
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107 | total_experience += this_monster->stats.exp; |
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108 | |
67 | |
109 | for (at = new_monster->arch; at; at = at->more) |
68 | if (new_monster->is_alive ()) |
110 | number_monsters++; |
69 | { |
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70 | total_experience += this_monster->stats.exp; |
111 | |
71 | |
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72 | for (at = new_monster->arch; at; at = (archetype *)at->more) |
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73 | number_monsters++; |
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74 | |
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75 | assert (new_monster->stats.hp >= 0); |
112 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
76 | RP->total_map_hp += new_monster->stats.hp; /* a global count */ |
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77 | } |
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78 | else |
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79 | failed_placements++; |
113 | } |
80 | } |
114 | else |
81 | else |
115 | failed_placements++; |
82 | failed_placements++; |
116 | |
83 | |
117 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |
84 | exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); |