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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.13 by root, Sat Jan 27 00:56:48 2007 UTC vs.
Revision 1.17 by root, Mon Jun 4 13:04:00 2007 UTC

48 for (at = new_obj->arch->more; at != NULL; at = at->more) 48 for (at = new_obj->arch->more; at != NULL; at = at->more)
49 { 49 {
50 object *new_seg; 50 object *new_seg;
51 51
52 new_seg = arch_to_object (at); 52 new_seg = arch_to_object (at);
53 new_seg->x = x + at->clone.x; 53 new_seg->x = x + at->x;
54 new_seg->y = y + at->clone.y; 54 new_seg->y = y + at->y;
55 new_seg->map = old_seg->map; 55 new_seg->map = old_seg->map;
56 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON); 56 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
57 new_seg->head = head; 57 new_seg->head = head;
58 old_seg->more = new_seg; 58 old_seg->more = new_seg;
59 old_seg = new_seg; 59 old_seg = new_seg;
83 total_experience = 0; 83 total_experience = 0;
84 failed_placements = 0; 84 failed_placements = 0;
85 exp_per_sq = 0; 85 exp_per_sq = 0;
86 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) 86 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
87 { 87 {
88 object *this_monster = pick_random_object (style_map); 88 object *this_monster = style_map->pick_random_object ();
89 int x, y, freeindex; 89 int x, y, freeindex;
90 90
91 if (this_monster == NULL) 91 if (this_monster == NULL)
92 return; /* no monster?? */ 92 return; /* no monster?? */
93 93
94 x = RANDOM () % RP->Xsize; 94 x = rndm (RP->Xsize);
95 y = RANDOM () % RP->Ysize; 95 y = rndm (RP->Ysize);
96 freeindex = find_first_free_spot (this_monster, map, x, y); 96 freeindex = find_first_free_spot (this_monster, map, x, y);
97 if (freeindex != -1) 97 if (freeindex != -1)
98 { 98 {
99 object *new_monster = arch_to_object (this_monster->arch); 99 object *new_monster = arch_to_object (this_monster->arch);
100 100
102 y += freearr_y[freeindex]; 102 y += freearr_y[freeindex];
103 copy_object_with_inv (this_monster, new_monster); 103 copy_object_with_inv (this_monster, new_monster);
104 new_monster->x = x; 104 new_monster->x = x;
105 new_monster->y = y; 105 new_monster->y = y;
106 insert_multisquare_ob_in_map (new_monster, map); 106 insert_multisquare_ob_in_map (new_monster, map);
107 total_experience += this_monster->stats.exp;
108 107
109 for (at = new_monster->arch; at; at = at->more) 108 if (new_monster->is_alive ())
110 number_monsters++; 109 {
110 total_experience += this_monster->stats.exp;
111 111
112 for (at = new_monster->arch; at; at = at->more)
113 number_monsters++;
114
115 assert (new_monster->stats.hp >= 0);
112 RP->total_map_hp += new_monster->stats.hp; /* a global count */ 116 RP->total_map_hp += new_monster->stats.hp; /* a global count */
117 }
118 else
119 failed_placements++;
113 } 120 }
114 else 121 else
115 failed_placements++; 122 failed_placements++;
116 123
117 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1)); 124 exp_per_sq = (sint64) (((double) 1000 * total_experience) / (map->width * map->height + 1));

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