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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.26 by root, Fri Mar 26 00:59:21 2010 UTC vs.
Revision 1.34 by root, Wed Nov 16 23:42:02 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <rmg.h>
27#include <rproto.h> 27#include <rproto.h>
28 28
29/* place some monsters into the map. */ 29/* place some monsters into the map. */
30void 30void
31place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) 31place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP)
32{ 32{
33 char styledirname[1024];
34 maptile *style_map = 0;
35 int failed_placements; 33 int failed_placements;
36 sint64 exp_per_sq, total_experience; 34 sint64 exp_per_sq, total_experience;
37 int number_monsters = 0; 35 int number_monsters = 0;
38 archetype *at; 36 archetype *at;
39 37
40 sprintf (styledirname, "%s", "/styles/monsterstyles");
41 style_map = find_style (styledirname, monsterstyle, difficulty); 38 maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
42 if (!style_map) 39 if (!style_map)
43 return; 40 return;
44 41
45 /* fill up the map with random monsters from the monster style */ 42 /* fill up the map with random monsters from the monster style */
46 43

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