1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <random_map.h> |
27 | #include <rmg.h> |
27 | #include <rproto.h> |
28 | #include <rproto.h> |
28 | |
29 | |
29 | /* place some monsters into the map. */ |
30 | /* place some monsters into the map. */ |
30 | void |
31 | void |
31 | place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) |
32 | place_monsters (maptile *map, const char *monsterstyle, int difficulty, random_map_params *RP) |
32 | { |
33 | { |
33 | char styledirname[1024]; |
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34 | maptile *style_map = 0; |
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35 | int failed_placements; |
34 | int failed_placements; |
36 | sint64 exp_per_sq, total_experience; |
35 | sint64 exp_per_sq, total_experience; |
37 | int number_monsters = 0; |
36 | int number_monsters = 0; |
38 | archetype *at; |
37 | archetype *at; |
39 | |
38 | |
40 | sprintf (styledirname, "%s", "/styles/monsterstyles"); |
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|
41 | style_map = find_style (styledirname, monsterstyle, difficulty); |
39 | maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty); |
42 | if (!style_map) |
40 | if (!style_map) |
43 | return; |
41 | return; |
44 | |
42 | |
45 | /* fill up the map with random monsters from the monster style */ |
43 | /* fill up the map with random monsters from the monster style */ |
46 | |
44 | |
… | |
… | |
59 | y = rmg_rndm (RP->Ysize); |
57 | y = rmg_rndm (RP->Ysize); |
60 | freeindex = find_first_free_spot (this_monster, map, x, y); |
58 | freeindex = find_first_free_spot (this_monster, map, x, y); |
61 | if (freeindex != -1) |
59 | if (freeindex != -1) |
62 | { |
60 | { |
63 | object *new_monster = this_monster->deep_clone (); |
61 | object *new_monster = this_monster->deep_clone (); |
64 | x += freearr_x[freeindex]; |
62 | x += DIRX (freeindex); |
65 | y += freearr_y[freeindex]; |
63 | y += DIRY (freeindex); |
66 | map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
64 | map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
67 | |
65 | |
68 | if (new_monster->is_alive ()) |
66 | if (new_monster->is_alive ()) |
69 | { |
67 | { |
70 | total_experience += this_monster->stats.exp; |
68 | total_experience += this_monster->stats.exp; |