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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.16 by root, Sat Feb 17 23:32:11 2007 UTC vs.
Revision 1.28 by root, Sun Mar 28 22:29:50 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <random_map.h> 26#include <random_map.h>
27#include <rproto.h> 27#include <rproto.h>
28 28
29/* some monsters are multisquare, and these guys require special
30 handling. */
31
32void
33insert_multisquare_ob_in_map (object *new_obj, maptile *map)
34{
35 int x, y;
36 archetype *at;
37 object *old_seg;
38 object *head;
39
40 /* first insert the head */
41 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON);
42
43 x = new_obj->x;
44 y = new_obj->y;
45 old_seg = new_obj;
46 head = new_obj;
47
48 for (at = new_obj->arch->more; at != NULL; at = at->more)
49 {
50 object *new_seg;
51
52 new_seg = arch_to_object (at);
53 new_seg->x = x + at->clone.x;
54 new_seg->y = y + at->clone.y;
55 new_seg->map = old_seg->map;
56 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
57 new_seg->head = head;
58 old_seg->more = new_seg;
59 old_seg = new_seg;
60 }
61
62 old_seg->more = NULL;
63}
64
65/* place some monsters into the map. */ 29/* place some monsters into the map. */
66void 30void
67place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) 31place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
68{ 32{
69 char styledirname[1024];
70 maptile *style_map = 0;
71 int failed_placements; 33 int failed_placements;
72 sint64 exp_per_sq, total_experience; 34 sint64 exp_per_sq, total_experience;
73 int number_monsters = 0; 35 int number_monsters = 0;
74 archetype *at; 36 archetype *at;
75 37
76 sprintf (styledirname, "%s", "/styles/monsterstyles");
77 style_map = find_style (styledirname, monsterstyle, difficulty); 38 maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
78 if (!style_map) 39 if (!style_map)
79 return; 40 return;
80 41
81 /* fill up the map with random monsters from the monster style */ 42 /* fill up the map with random monsters from the monster style */
82 43
83 total_experience = 0; 44 total_experience = 0;
84 failed_placements = 0; 45 failed_placements = 0;
85 exp_per_sq = 0; 46 exp_per_sq = 0;
86 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) 47 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
87 { 48 {
88 object *this_monster = style_map->pick_random_object (); 49 object *this_monster = style_map->pick_random_object (rmg_rndm);
89 int x, y, freeindex; 50 int x, y, freeindex;
90 51
91 if (this_monster == NULL) 52 if (this_monster == NULL)
92 return; /* no monster?? */ 53 return; /* no monster?? */
93 54
94 x = rndm (RP->Xsize); 55 x = rmg_rndm (RP->Xsize);
95 y = rndm (RP->Ysize); 56 y = rmg_rndm (RP->Ysize);
96 freeindex = find_first_free_spot (this_monster, map, x, y); 57 freeindex = find_first_free_spot (this_monster, map, x, y);
97 if (freeindex != -1) 58 if (freeindex != -1)
98 { 59 {
99 object *new_monster = arch_to_object (this_monster->arch); 60 object *new_monster = this_monster->deep_clone ();
100
101 x += freearr_x[freeindex]; 61 x += freearr_x[freeindex];
102 y += freearr_y[freeindex]; 62 y += freearr_y[freeindex];
103 copy_object_with_inv (this_monster, new_monster); 63 map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
104 new_monster->x = x;
105 new_monster->y = y;
106 insert_multisquare_ob_in_map (new_monster, map);
107 64
108 if (new_monster->is_alive ()) 65 if (new_monster->is_alive ())
109 { 66 {
110 total_experience += this_monster->stats.exp; 67 total_experience += this_monster->stats.exp;
111 68
112 for (at = new_monster->arch; at; at = at->more) 69 for (at = new_monster->arch; at; at = (archetype *)at->more)
113 number_monsters++; 70 number_monsters++;
114 71
115 assert (new_monster->stats.hp >= 0); 72 assert (new_monster->stats.hp >= 0);
116 RP->total_map_hp += new_monster->stats.hp; /* a global count */ 73 RP->total_map_hp += new_monster->stats.hp; /* a global count */
117 } 74 }

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