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Comparing deliantra/server/random_maps/monster.C (file contents):
Revision 1.19 by root, Sun Jul 1 05:00:19 2007 UTC vs.
Revision 1.28 by root, Sun Mar 28 22:29:50 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <random_map.h> 26#include <random_map.h>
26#include <rproto.h> 27#include <rproto.h>
27 28
28/* some monsters are multisquare, and these guys require special
29 handling. */
30
31void
32insert_multisquare_ob_in_map (object *new_obj, maptile *map)
33{
34 int x, y;
35 object *old_seg;
36 object *head;
37
38 /* first insert the head */
39 insert_ob_in_map (new_obj, map, new_obj, INS_NO_MERGE | INS_NO_WALK_ON);
40
41 x = new_obj->x;
42 y = new_obj->y;
43 old_seg = new_obj;
44 head = new_obj;
45
46 //TODO: use expand_tail + insert instead
47 for (archetype *at = (archetype *)new_obj->arch->more; at; at = (archetype *)at->more)
48 {
49 object *new_seg;
50
51 new_seg = arch_to_object (at);
52 new_seg->x = x + at->x;
53 new_seg->y = y + at->y;
54 new_seg->map = old_seg->map;
55 insert_ob_in_map (new_seg, new_seg->map, new_seg, INS_NO_MERGE | INS_NO_WALK_ON);
56 new_seg->head = head;
57 old_seg->more = new_seg;
58 old_seg = new_seg;
59 }
60
61 old_seg->more = 0;
62}
63
64/* place some monsters into the map. */ 29/* place some monsters into the map. */
65void 30void
66place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP) 31place_monsters (maptile *map, char *monsterstyle, int difficulty, random_map_params *RP)
67{ 32{
68 char styledirname[1024];
69 maptile *style_map = 0;
70 int failed_placements; 33 int failed_placements;
71 sint64 exp_per_sq, total_experience; 34 sint64 exp_per_sq, total_experience;
72 int number_monsters = 0; 35 int number_monsters = 0;
73 archetype *at; 36 archetype *at;
74 37
75 sprintf (styledirname, "%s", "/styles/monsterstyles");
76 style_map = find_style (styledirname, monsterstyle, difficulty); 38 maptile *style_map = find_style ("/styles/monsterstyles", monsterstyle, difficulty);
77 if (!style_map) 39 if (!style_map)
78 return; 40 return;
79 41
80 /* fill up the map with random monsters from the monster style */ 42 /* fill up the map with random monsters from the monster style */
81 43
82 total_experience = 0; 44 total_experience = 0;
83 failed_placements = 0; 45 failed_placements = 0;
84 exp_per_sq = 0; 46 exp_per_sq = 0;
85 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8) 47 while (exp_per_sq <= level_exp (difficulty, 1.0) && failed_placements < 100 && number_monsters < (RP->Xsize * RP->Ysize) / 8)
86 { 48 {
87 object *this_monster = style_map->pick_random_object (); 49 object *this_monster = style_map->pick_random_object (rmg_rndm);
88 int x, y, freeindex; 50 int x, y, freeindex;
89 51
90 if (this_monster == NULL) 52 if (this_monster == NULL)
91 return; /* no monster?? */ 53 return; /* no monster?? */
92 54
93 x = rndm (RP->Xsize); 55 x = rmg_rndm (RP->Xsize);
94 y = rndm (RP->Ysize); 56 y = rmg_rndm (RP->Ysize);
95 freeindex = find_first_free_spot (this_monster, map, x, y); 57 freeindex = find_first_free_spot (this_monster, map, x, y);
96 if (freeindex != -1) 58 if (freeindex != -1)
97 { 59 {
98 object *new_monster = arch_to_object (this_monster->arch); 60 object *new_monster = this_monster->deep_clone ();
99
100 x += freearr_x[freeindex]; 61 x += freearr_x[freeindex];
101 y += freearr_y[freeindex]; 62 y += freearr_y[freeindex];
102 copy_object_with_inv (this_monster, new_monster); 63 map->insert (new_monster, x, y, 0, INS_NO_MERGE | INS_NO_WALK_ON);
103 new_monster->x = x;
104 new_monster->y = y;
105 insert_multisquare_ob_in_map (new_monster, map);
106 64
107 if (new_monster->is_alive ()) 65 if (new_monster->is_alive ())
108 { 66 {
109 total_experience += this_monster->stats.exp; 67 total_experience += this_monster->stats.exp;
110 68

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